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2012-06-05 14:39:59 +02:00

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isHidden menupriority kind created_at title subtitle author_name author_uri tags macros
false 1 article 2011-10-20T11:39:36+02:00 Increase the power of deficient languages. Fractals with SVG and m4 Yann Esposito yannesposito.com
m4
SVG
XSLT
XML
design
programming
fractal
svg xml xslt json
<span class="sc">svg</span> <span class="sc">xml</span> <span class="sc">xslt</span> <span class="sc">json</span>

blogimage("main.png","Yesod logo made in SVG and m4")

begindiv(intro)

%tldr How to use m4 to increase the power of deficient languages. Two examples: improve %xslt syntax and make fractal with %svg.

enddiv

%xml was a very nice idea about structuring data. Some people where so enthusiastic about %xml they saw it everywhere. The idea was: the future is %xml. Then some believed it would be a good idea to invent many %xml compatible format and even programming languages with %xml syntax.

Happy! Happy! Joy! Joy!

Unfortunately, %xml was made to transfert structured data. Not a format a human should see or edit directly. The sad reality is %xml syntax is simply verbose and ugly. Most of the time it shouldn't be a problem, as nobody should see it. In a perfect nice world, we should never deal directly with %xml but only use software which deal with it for us. Guess what? Our world isn't perfect. Too sad, a bunch of developer have to deal directly with this ugly %xml.

Unfortunately %xml isn't the only case of misused format I know. You have many format for which it would be very nice to add variables, loops, functions...

If like me you hate with passion %xslt or writing %xml, I will show you how you could deal with this bad format or language.

The %xslt Example

Let's start by the worst case of misused %xml I know: %xslt. Any developer who had to deal with %xslt know how horrible it is.

In order to reduce the verbosity of such a bad languages, there is a way. m4. Yes, the preprocessor you use when you program in C and C++.

Here are some example:

  • Variable, instead of writing the natural myvar = value, here is the xslt way of doing this:
  • Printing something. Instead of print "Hello world!" here is the xslt equivalent:
  • printing the value of a variable, instead of print myvar the xslt is:
  • Just try to imagine how verbose it is to declare a function with this language.

The cure (m4 to the rescue)

<xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform">

<xsl:template match="/"> ydef(myvar,value) yprint(Hello world!) yshow(myvar) </xsl:template>

Now just compile this file:

m4 myfile.m4 > myfile.xslt

Profit! Now xslt is more readable and easier to edit!

The cool part: Fractals!

%svg is an %xml format used to represent vector graphics, it even support animations. At its beginning some people believed it would be the new Flash. Apparently, it will be more canvas + js.

Let me show you the result:

blogimage("main.png","Yesod logo made in SVG and m4") Click to view directly the %svg. It might slow down your computers if you have an old one.

The positionning of the "esod" text with regards to the reversed "λ" was done by changing position in firebug. I didn't had to manually regenerate to test.

Making such a fractal is mostly:

  1. take a root element
  2. duplicate and transform it (scaling, translating, rotate)
  3. the result is a sub new element.
  4. repeat from 2 but by taking the sub new element as new root.
  5. Stop when recursion is deep enough.

If I had to do this for each step, I had make a lot of copy/paste in my %svg, because the transformation is always the same, but I cannot say, use transformation named "titi". Then instead of manually copying some %xml, I used m4

and here is the commented code:

λ esod
YTRANSCOMPLETE(1,0) <!-- First recursion -->
YTRANSCOMPLETE(2,1) <!-- deeper -->
YTRANSCOMPLETE(3,2) <!-- deeper -->
YTRANSCOMPLETE(4,3) <!-- even deeper -->
YTRANSCOMPLETE(5,4) <!-- Five level seems enough -->

and I compiled it to svg and then to png with:

m4 yesodlogo.m4 > yesodlogo.svg && convert yesodlogo.svg yesodlogo.png

The main λ is duplicated 3 times. Each transformation is named by: YTRANSFORMONE, YTRANSFORMTWO and YTRANSFORMTHREE.

Each transformation is just a similarity (translate + rotation + scale).

Once fixed, we should now simply copy and repeat for each new level.

Now it is time to talk about where the magic occurs: YTRANSCOMPLETE. This macro takes two arguments. The current depth and the preceding one. It duplicates using the three transformations the preceding level.

  • At level 0 there is only one λ,
  • at level 1 there is 3 λ,
  • at level 2 there is 9 λ
  • etc...

At the final 5th level there is 35=243 λ. All level combined have 36-1 / 2 = 364 λ.

I could preview the final result easily. Without the macro system, I would have to make 5 copy/paste + modifications for each try.

Conclusion

It was fun to make a fractal in svg, but the interesting part is how to augment the power of a language using this preprocessor method. I used the xslt trick at work for example. I also used it to make include inside obscure format. If all you want is to generate a minimal static website withou using nanoc, jekyll or hakyll (ther are plenty other alternatives). You can consider using m4 to generate your html instead of copy/paste the menu and the footer, or using AJAX.

Another usage I thouhgt about is to use m4 to organize languages such as brainfuck.