scratch/content/html/en/blog/2010-10-14-Fun-with-wav.md
Yann Esposito (Yogsototh) 35475d41d6 fixed bad language
2010-10-14 15:46:48 +02:00

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-----
isHidden: false
menupriority: 1
kind: article
created_at: 2010-10-14T11:04:58+02:00
title: Fun with wav
author_name: Yann Esposito
author_uri: yannesposito.com
# tags:
-----
begindiv(intro)
<%= tldr %> Playing to process a `wav` file. `C` was easier and cleaner than Ruby.
enddiv
I had to calculate the sum of the absolute value of datas of a `.wav` file.
For efficiency (and fun) reasons, I had chosen `C` language.
It was a long time I didn't used `C`.
From my memory it was a pain to read and write to files.
But I was really impressed by how clean the code is.
And it is even more impressive knowing I used mostly low level functions.
A `wav` file has an header containing many meta-datas.
This header was optimized to take the less space possible.
Therefore, header is thinked with Bytes.
- The 4th first Bytes must contains `RIFF` in ASCII,
- the following 4th Bytes is an 32 bits integer giving the size of the file minus 8, etc...
Surprisingly, I believe read this kind of file with a higher level language would have more difficult than in `C`.
Proof: I only have to search on the web the complete header format and write it in a struct.
<code class="c">
struct wavfile
{
char id[4]; // should always contain "RIFF"
int totallength; // total file length minus 8
char wavefmt[8]; // should be "WAVEfmt "
int format; // 16 for PCM format
short pcm; // 1 for PCM format
short channels; // channels
int frequency; // sampling frequency
int bytes_per_second;
short bytes_by_capture;
short bits_per_sample;
char data[4]; // should always contain "data"
int bytes_in_data;
};
</code>
If I had to read it in Ruby (for example), I believe I'd had to write a read entry for each bloc value.
But in `C` I simply written:
<code class="c">
fread(&header,sizeof(header),1,wav);
</code>
Only one step to fill my data structure. Magic!
Then, get an int value coded on two Bytes is also not a natural operation for high level language.
In `C`, to read a sequence of 2 Bytes numbers I only had to write:
<code class="c">
short value=0;
while( fread(&value,sizeof(value),1,wav) ) {
// do something with value
}
</code>
Finally I ended with the following code. Remark I know the wav format (16 bit / 48000Hz):
<code class="c" file="wavsum.c">
#include <stdio.h>
#include <stdlib.h>
struct wavfile
{
char id[4]; // should always contain "RIFF"
int totallength; // total file length minus 8
char wavefmt[8]; // should be "WAVEfmt "
int format; // 16 for PCM format
short pcm; // 1 for PCM format
short channels; // channels
int frequency; // sampling frequency
int bytes_per_second;
short bytes_by_capture;
short bits_per_sample;
char data[4]; // should always contain "data"
int bytes_in_data;
};
int main(int argc, char *argv[]) {
char *filename=argv[1];
FILE *wav = fopen(filename,"rb");
struct wavfile header;
if ( wav == NULL ) {
fprintf(stderr,"Can't open input file %s", filename);
exit(1);
}
// read header
if ( fread(&header,sizeof(header),1,wav) < sizeof(header) )
{
fprintf(stderr,"Can't read file header\n");
exit(1);
}
if ( header.id[0] != 'R'
|| header.id[1] != 'I'
|| header.id[2] != 'F'
|| header.id[3] != 'F' ) {
fprintf(stderr,"ERROR: Not wav format\n");
exit(1);
}
fprintf(stderr,"wav format\n");
// read data
long sum=0;
short value=0;
while( fread(&value,sizeof(value),1,wav) ) {
// fprintf(stderr,"%d\n", value);
if (value<0) { value=-value; }
sum += value;
}
printf("%ld\n",sum);
exit(0);
}
</code>
Of course it is only a hack.
But we can see how easy and clean it should be to improve.
As I say often: the right tool for your need instead of the same tool for all your needs.
Because here `C` is clearly far superior than Ruby to handle this simple tasks.
I am curious to know if somebody know a nice way to do this with Ruby or Python.