elm/libraries/Signal.elm

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-- The library for general signal manipulation. Some useful functions for
-- working with time (e.g. setting FPS) and combining signals and time (e.g.
-- delaying updates, getting timestamps) can be found in the
-- [`Time`](/docs/Signal/Time.elm) library.
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--
-- Note: There are lift functions up to `lift8`.
module Signal where
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import Native.Signal as Native
import List (foldr)
-- Create a constant signal that never changes.
constant : a -> Signal a
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constant = Native.constant
-- Transform a signal with a given function.
lift : (a -> b) -> Signal a -> Signal b
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lift = Native.lift
-- Combine two signals with a given function.
lift2 : (a -> b -> c) -> Signal a -> Signal b -> Signal c
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lift2 = Native.lift2
-- Combine three signals with a given function.
lift3 : (a -> b -> c -> d) -> Signal a -> Signal b -> Signal c -> Signal d
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lift3 = Native.lift3
lift4 : (a -> b -> c -> d -> e) -> Signal a -> Signal b -> Signal c -> Signal d -> Signal e
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lift4 = Native.lift4
lift5 : (a -> b -> c -> d -> e -> f) -> Signal a -> Signal b -> Signal c -> Signal d -> Signal e -> Signal f
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lift5 = Native.lift5
lift6 : (a -> b -> c -> d -> e -> f -> g)
-> Signal a -> Signal b -> Signal c -> Signal d -> Signal e -> Signal f -> Signal g
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lift6 = Native.lift6
lift7 : (a -> b -> c -> d -> e -> f -> g -> h)
-> Signal a -> Signal b -> Signal c -> Signal d -> Signal e -> Signal f -> Signal g -> Signal h
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lift7 = Native.lift7
lift8 : (a -> b -> c -> d -> e -> f -> g -> h -> i)
-> Signal a -> Signal b -> Signal c -> Signal d -> Signal e -> Signal f -> Signal g -> Signal h -> Signal i
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lift8 = Native.lift8
-- Create a past-dependent signal. Each value given on the input signal will
-- be accumulated, producing a new output value.
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--
-- For instance, `(foldp (\\t acc -> acc + 1) 0 (Time.every second))` increments every second.
foldp : (a -> b -> b) -> b -> Signal a -> Signal b
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foldp = Native.foldp
-- Merge two signals into one, biased towards the first signal if both signals
-- update at the same time.
merge : Signal a -> Signal a -> Signal a
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merge = Native.merge
-- Merge many signals into one, biased towards the left-most signal if multiple
-- signals update simultaneously.
merges : [Signal a] -> Signal a
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merges = Native.merges
-- Combine a list of signals into a signal of lists.
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combine : [Signal a] -> Signal [a]
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combine = foldr (Native.lift2 (::)) (Native.constant [])
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-- Merge two signals into one, but distinguishing the values by marking the first
-- signal as `Left` and the second signal as `Right`. This allows you to easily
-- fold over non-homogeneous inputs.
-- mergeEither : Signal a -> Signal b -> Signal (Either a b)
-- Count the number of events that have occured.
count : Signal a -> Signal Int
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count = Native.count
-- Count the number of events that have occured that satisfy a given predicate.
countIf : (a -> Bool) -> Signal a -> Signal Int
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countIf = Native.countIf
-- Keep only events that satisfy the given predicate. Elm does not allow
-- undefined signals, so a base case must be provided in case the predicate is
-- never satisfied.
keepIf : (a -> Bool) -> a -> Signal a -> Signal a
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keepIf = Native.keepIf
-- Drop events that satisfy the given predicate. Elm does not allow undefined
-- signals, so a base case must be provided in case the predicate is never
-- satisfied.
dropIf : (a -> Bool) -> a -> Signal a -> Signal a
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dropIf = Native.dropIf
-- Keep events only when the first signal is true. When the first signal becomes
-- true, the most recent value of the second signal will be propagated. Until
-- the first signal becomes false again, all events will be propagated. Elm does
-- not allow undefined signals, so a base case must be provided in case the first
-- signal is never true.
keepWhen : Signal Bool -> a -> Signal a -> Signal a
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keepWhen = Native.keepWhen
-- Drop events when the first signal is true. When the first signal becomes false,
-- the most recent value of the second signal will be propagated. Until the first
-- signal becomes true again, all events will be propagated. Elm does not allow
-- undefined signals, so a base case must be provided in case the first signal is
-- always true.
dropWhen : Signal Bool -> a -> Signal a -> Signal a
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dropWhen = Native.dropWhen
-- Drop sequential repeated values. For example, if a signal produces the
-- sequence `[1,1,2,2,1]`, it becomes `[1,2,1]` by dropping the values that
-- are the same as the previous value.
dropRepeats : Signal a -> Signal a
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dropRepeats = Native.dropRepeats
-- Sample from the second input every time an event occurs on the first input.
-- For example, `(sampleOn clicks (every second))` will give the approximate
-- time of the latest click.
sampleOn : Signal a -> Signal b -> Signal b
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sampleOn = Native.sampleOn
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-- An alias for `lift`. A prettier way to apply a
-- function to the current value of a signal.
--
-- lift f signal == f <~ signal
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(<~) : (a -> b) -> Signal a -> Signal b
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(<~) = Native.lift
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-- Signal application. This takes two signals, holding a function and
-- a value. It applies the current function to the current value.
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--
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-- So the following expressions are equivalent:
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--
-- scene <~ Window.dimensions ~ Mouse.position
-- lift2 scene Window.dimensions Mouse.position
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(~) : Signal (a -> b) -> Signal a -> Signal b
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(~) = Native.lift2 (\f x -> f x)