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Yann Esposito (Yogsototh) 8c890e759e
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2019-04-15 11:58:57 +02:00

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Haskell for the working programmer

TO-CLEAN Introduction

This is somehow a follow-up from Learn Haskell Fast and Hard. Which was more about being able to play with Haskell than to work with it.

This is also an experiment. I'm not sure if it will be as positive as I hope. This book try to be a good resource to learn Haskell but to speed up the learning in the first part I'll skip the explanation about why Haskell does things the way it does. As a consequence if you don't keep in mind that there is very good reasons to make some things way more difficult in Haskell than in other languages you might miss the real reason.

Also don't forget in the beginning you might only see what is more difficult or harder to achieve in Haskell. But for each thing harder, keep in mind that there are very difficult things in other languages that are solved extremely easily in Haskell. And I personnally believe the things Haskell make easier are essential to reach the best balance between speed, elegance, safety and pragmatism with regards to any programming language I ever used before.

So this book might be a bit raw. And in fact not really "fun" unfortunately. But it should be efficient.

This book is aimed to be one of the fastest way to learn how to be productive with Haskell.

Know that there still will be a very long road ahead once this book will be finished to master Haskell. That should be ok. Even with those basic knowledge, you should already be more productive in Haskell than in most other programming.

Modern computing has unfortunately less to do with algorithmic than to create a mashup of libs and external APIs. So while learning all the details of Haskell can seems like an impossible challenge. Learning the necessary skills to be productive shouldn't be that hard.

What does this book will talk about.

  1. Having a clean and stable dev environment
  2. Basic Introduction to the language
  3. Professional Project developement workflow
  4. Make command line program
  5. Use external libraries
  6. Handle the filesystem
  7. Handle a few DBs
  8. Make a basic REST API

What Haskell can do few other programming language can.

Ability to put strong constraingt on part of the code. For exemple you can have confidence in 3rd party functions. You can be certain that there will be NO side effect. Or you can also ensure that part of you code can only write logs and not access the DB. We'll technique that will ensure that subpart of the code will only access the User table in your DB etc…

Writting parallel and concurrent code because very easy to write. While this is generally a nightmare in most programming language.

TO-CLEAN What does "working programmer" stand for?

Being able to:

  • create a new working program from scratch,
  • work with the filesystem (read/write files/directories),
  • work with BDD (SQLite, PostgresSQL, MongoDB, etc…),
  • work with network (send/receive HTTP request),
  • make a REST API,
  • use most libraries (OpenGL, ncurses, etc…)
  • write test for your application,
  • to deploy your application

This is more about being an user, consumer from the Haskell community than being an active contributor. Hopefully the gap won't be hard to pass from user to contributor. So I'll write a minimal chapter about how to write your own library and publish it for other developpers.

TO-CLEAN Prerequiste

The target audience I'm writting this book for is software developpers.

You should:

  • be familiar with some programming language,
  • be familiar with command line in a shell,
  • know how to editing text files (I try to focus on generic editors like emacs, vim, etc…),
  • know the basic usage of git

If you don't know that, your journey with this book might be a bit difficult but I'll do my best to not make it impossible.

TO-CLEAN Opinionated

Keep in mind that Haskell has a very active and open ecosystem. And the language itself let you make very different choices to the fundamentals.

This book is very opinionated, because I wanted to be efficient in learning fast for some specific kind of personalities.

It might not be for you. One of my goal is to shortcircuit some classic learning detour.

For a lot of decisions I generally make only one choice. I'll try to talk about the other choices and it will be your duty to explore other choices after you completed this book to decide which is the one that has your preference.

Also note that this book was written in the past. And as I said Haskell ecosystem evolve very fast. And some choices which are an evidence today might be deprecated in a few months from now.

Typically there are many different and concurrent web frameworks, db libs, etc..

TO-CLEAN A Word about Haskell philosophy

One Haskell main characteristic is that it tends to make the right/most secure choice by default.

A very simple example is that it is generally harder to write unsafe code than to write safe and pure code.

Also one of the reason I think Haskell is percieved as hard to learn by many people is that you generally need to ingest a lot of concepts before being able to be productive.

TO-CLEAN Install a dev environment (about 30 minutes)

Installing a dev environment should hopefully be the most boring part of this book. But this is a necessary price to pay to really get why Haskell is considered so great by people using it.

TO-CLEAN Working environment

A thing to note is the distinction between learning a language for personal interrest for some personal project and learning with the goal to achieve a "product" with some hard deadline.

So for example, it can be nice to understand the language by playing inside a REPL. We won't use that much in this book as the goal is not to really gain a deeper knowledge but perhaps to be able to use the language.

The problem I try to solve in this book is to make you a professional user of Haskell more than a contributor to Haskell. While I encourage everybody to gain deeper understanding on the internals of Haskell this is not the primary goal of this book.

What I mean by professional user is that you should have the following features at your disposal:

  • DCVS
  • Generated documentation
  • Tests (Unit tests, Generative tests, Integration tests, etc…)
  • Benchmark
  • Continuous Integration
  • Continuous Deployment

Choices:

  • Raw: get GHC and cabal exectuable and work with that. Too long and manual
  • Nix: this is really great because it's like a super make that can deal with external dependencies. Certainly the best tool in the long term.
  • Stack: fast to install focused on being user friendly. Has a lot of easy to use features like:

    • integration with docker that will make it easy to cross-compile, deploy.
    • integration with nix
    • easy to deal with many private repositories
    • good professional starting templates
TO-CLEAN Stack

I recommend stack. But there are many different method to install Haskell. Stack should be simple and straight to the point.

If thing haven't changed since the book was written it could be installed with:

  curl -sSL https://get.haskellstack.org/ | sh
TO-CLEAN git

You should have [[https://git-scm.com][git]] installed.

TO-CLEAN Editor

You should check any of the supported editor here:

https://github.com/rainbyte/haskell-ide-chart#the-chart-with-a-link-to-each-plug-in

I personnaly use spacemacs with the haskell layer because it comes with battery included. If you're not used to vim keybindings I believe it is easy to switch to more classical editor keybindings easily.

Even if I don't have a strong opinion on the editor you should choose. It should at least be easy to support the Haskell tooling, like intero or ghc-mod. Because it's one of the best part of Haskell.

For example without any configuration I have the following features:

  • I see errors, warn and even code hints while I'm typing my code.
  • very good code completion
  • auto styling of my source code and be able to change the style of my entire buffer
  • be able to get the type of the expression under my cursor
  • be able to add the type of a top level declaration
  • be able to launch a repl easily loading the current code of the file I'm currently editing

And many other nice features.

Note that in the past I had some problem with ghc-mod during upgrades while intero was mostly a no problem story.

It is also useful to have hoogle and hayoo, which are search engine focused on Haskell.

TO-CLEAN Spacemacs

So if you want to choose spacemacs:

  1. Install a recent emacs
  2. git clone https://github.com/syl20bnr/spacemacs ~/.emacs.d
  3. Launch emacs
  4. Edit your ~/.spacemacs file to add to the layer list:
  haskell
  (auto-completion :variables
                   auto-completion-enable-help-tooltip t
                   auto-completion-enable-short-usage t)

If you're not used to vim keybinding and it is too much to handle for you. I think you can change the value of dotspacemacs-editing-style from 'vim to 'hybrid or 'emacs in the .spacemacs file.

It should be good now.

TO-CLEAN Conclusion

First you can congratulate yourself to have installed all the prerequiste to have a great working development environment.

I know it was already a lot of boring tasks to perform before being able to write any line of code. But I promise it will be worth it.

By starting with this template, you won't use the classic prelude. It's quite a strong opinionated move. Because many classic function will be overwritten by safer/more generic one.

So be prepared that the actual learning route is jumping other classical learning steps you can find in other learning resources. Don't worry I'll do my best to make the jump as natural as possible.

TODO Data Management

You can think of Haskell and its Prelude as a Linux installation. You have a kernel and a bunch of executable.

So in order to manage your Unix env you need to know a few command line first. Then, slowly with the need and experience, you'll learn more and more commands.

So we'll do the same thing here. We'll start with only what we need to start a project. And You'll be introduced with new notion as they are needed.

Prelude/Protolude

So Haskell prelude is old and it is very easy to use more modern prelude. So I'll tend to do just that.

Data Manipulation Functions

TODO Effect Management

In that part of the book, we'll use simple examples. Thus instead of going directly to a full project structure we'll focus on the language. That file can be treated as a single executable strict.

For example:

#!/usr/bin/env stack
{- stack script
   --resolver lts-13.13
   --install-ghc
   --package protolude
-}
{-# LANGUAGE NoImplicitPrelude #-}
{-# LANGUAGE OverloadedStrings #-}
import Protolude

main = putText "Hello World!"

The firsts line are simply here to set the correct execution environment. The real program starts after them. Once stack will be installed (see the Install a dev environment section) if you put that content in a file named hello.hs then you can launch it with:

> chmod +x hello.hs
> ./hello.hs

The first time it is launched can take a little bit of time because it will download all dependencies. The advantage of this form of distribution is that it is a quasi self-contained exectuable. That's a good one for minimal examples.

But after a short introduction we'll use full projects.

We'll start by example first and all notion will be introduced as they appear. If you find confident you could feel free to skip some descriptions and explanations.

TODO Short Examples / Scripts

TO-CLEAN Guess a number

TO-CLEAN Print and read things

Now let's modify the code of main to print things. First comment the import line for Lib. Haskell comment are -- till the end of the line or {- .... -} for multiline comments. Without this comment you'll get a warning that this import is unused. And by default we compile using -Werror flag to GHC which tell that the compilation should fail also on warnings as well as on errors.

The default template tend to be a professional environment and has more restrictions in order to maximize confidence in quality.

  #!/usr/bin/env stack
  {- stack script
     --resolver lts-11.6
     --install-ghc
     --package protolude
  -}
  {-# LANGUAGE NoImplicitPrelude #-}
  {-# LANGUAGE OverloadedStrings #-}
  import Protolude
  
  main = putText "Hello, world!"

Simple and natural. Now let's ask your name.

  #!/usr/bin/env stack
  {- stack script
     --resolver lts-11.6
     --install-ghc
     --package protolude
  -}
  {-# LANGUAGE NoImplicitPrelude #-}
  {-# LANGUAGE OverloadedStrings #-}
  import Protolude
  
  main = do
   putText "What is your name?"
   name <- getLine
   putText ("Hello " <> name <> "!")

We can try that in the REPL (GHCI). You should be able to start it from your editor. For example in spacemacs I can load the current buffer (open file) in the REPL with SPC m s b.

You could also start the repl in a terminal with stack ghci And then load the module with :l hello_name.hs. The :l is a shortcut for :load.

  > stack ghci
  
  Warning: No local targets specified, so ghci will not use any options from your package.yaml / *.cabal files.
  
           Potential ways to resolve this:
           ,* If you want to use the package.yaml / *.cabal package in the current directory, use stack init to create a new stack.yaml.
           ,* Add to the 'packages' field of ~/.stack/global-project/stack.yaml
  
  Configuring GHCi with the following packages:
  GHCi, version 8.2.2: http://www.haskell.org/ghc/  :? for help
  Loaded GHCi configuration from /private/var/folders/bp/_8thkcjd4k3g81mpxtkq44h80000gn/T/ghci70782/ghci-script
  Prelude> :l hello_name.hs
  [1 of 1] Compiling Main             ( hello_name.hs, interpreted ) [flags changed]
  Ok, one module loaded.
  ,*Main> main
  What is your name?
  Yann
  Hello Yann!

But you should also simply run it from command line:

  > ./hello_name.sh
  What is your name?
  Yann
  Hello Yann!

OK simple enough.

But let's take a moment to understand a bit more what's going on.

We started with the do keyword. It's a syntactical sugar that helps in combining multiple lines easily. Let's take a look at the type of each part.

  putText :: Text -> IO ()

It means that putText is a function that take a Text as parameter and return an IO (). Mainly IO () simply means, it will return () (nothing) while doing some IO or border effect. The border effect here being, writing the text to the standard output.

  putText "What is your name?" :: IO ()

So yes this line make an IO but returns nothing significant.

  name <- getLine

The function getLine will read from standard input and provide the line read and send the value as a Text. If you look at the type of getLine you have:

  getLine :: IO Text

And that means that to be able to retrieve and manipulate the Text returned by in an "IO context" you can use the <- notation. So in the code the type of name is Text

More generally if foo :: IO a then when you write

  do
    x <- foo :: IO a

Then the type of x is a.

Finally the last line:

  putText ("Hello " <> name <> "!")

putText take a Text as argument so: ("Hello " <> name <> "!") :: Text.

So (<>) is the infix operator equivalent to the function mappend. Here are equivalent way to write the same thing:

  "Hello" <> name <> "!"
  "Hello" `mappend` name `mappend` "!"
  
  mappend "Hello" (mappend name "!")
  (<>) "Hello" ((<>) name "!")

So in Haskell if your function contains chars it will be a prefix function. If your function contains special chars then it is considered to be an infix operator.

You can use your function as infix if you put "`" around it name. And you can make your operator prefix if you put it inside parentheses.

So you should have remarqued a pattern here. Which is really important. Each line of a do bloc has a type of IO a.

  main = do
    putText "What is your name?"      :: IO ()
    name <- getLine                   :: IO Text
    putText ("Hello " <> name <> "!") :: IO ()

So whenever you have an error message try to think about the type of your expression.

Another very important aspect to notice. The type of "Hello " <> name <> "!" is Text not IO Text. This is because this expression can be evaluated purely. Without any side effect.

Here we see a clear distinction between a pure part of our code and the impure part.

☞ Pure vs Impure (function vs procedure)

That is one of the major difference between Haskell and other languages. Haskell provide a list of function that are considered to have border effects. Those functions are given a type of the form IO a.

And the type system will restrict the way you can manipulate function with type IO a.

So, first thing that might be counter intuitive. If an expression has a type of IO a it means that we potentially perform a side effect and we "return" something of type a.

And we don't want to ever perform a side effect while doing any pure evaluation. This is why you can't write something like:

  -- DOESN'T COMPILE
  main = do
     putText ("Hello " <> getLine <> "!")

Because you need to "traverse" the IO barrier to get back the value after the evaluation. This is why you NEED to use the <- notation. Now knowing if a code is potentially making any side effect is explicit.

TO-CLEAN Strings in Haskell digression

Generally working with string is something you do at the beginning of learning a programming language. It is straightforward. In Haskell you have many different choices when dealing with Strings depending on the context. But let just say that 95% of the time, you'll want to use Strict Text.

Here are all the possible choices:

  • String: Just a list of Char very inefficient representation,
  • Text: UTF-16 strings can be Lazy or Strict,
  • Bytestring: Raw stream of Char and also Lazy.Bytestring.

That is already 5 different choices. But there is another package that provide other string choices. In Foundation the strings are UTF-8.

Hmmm… so much choices.

A rule of thumbs is to never use String for anything serious. Use Text most of the time because they support encoding. Use Bytestring if you need efficient bytes arrays.

By using Protolude, we naturally don't use String.

TO-CLEAN Guess my age program

So far so good. But the logic part of the code should be in a library in src/ directory. Because this part is easier to test.

The src-exe/Main.hs should be very minimalist, so now let's change its content by:

  #!/usr/bin/env stack
  {- stack script
     --resolver lts-11.6
     --install-ghc
     --package protolude
  -}
  {-# LANGUAGE NoImplicitPrelude #-}
  {-# LANGUAGE OverloadedStrings #-}
  import Protolude
  
  guess :: IO ()
  guess = undefined
  
  main :: IO ()
  main = do
    guess
    putText "Thanks for playing!"

We know that the type of guess must be IO (). We don't know yet what the code will be so I just used undefined. This way the program will be able to typecheck.

The next step is to define the guess function.

  #!/usr/bin/env stack
  {- stack script
     --resolver lts-11.6
     --install-ghc
     --package protolude
  -}
  {-# LANGUAGE NoImplicitPrelude #-}
  {-# LANGUAGE OverloadedStrings #-}
  import Protolude
  
  guess :: IO ()
  guess = guessBetween 0 120
  
  guessBetween :: Integer -> Integer -> IO ()
  guessBetween minAge maxAge = do
    let age = (maxAge + minAge) `div` 2
    if minAge == maxAge
      then putText ("You are " <> show minAge)
      else do
        putText ("Are you younger than " <> show age <> "?")
        answer <- getLine
        case answer of
          "y" -> guessBetween minAge (age - 1)
          _ ->  guessBetween (if age == minAge then age + 1 else age) maxAge
  
  main :: IO ()
  main = do
    guess
    putText "Thanks for playing!"

So going from there we declared the guess function to call the guessBetween function with the two paramters 0 and 120 to guess an age between 0 and 120.

And the main function is a classic recursive function. We ask for each age if the user is younger than some age.

the let keyword permit to introduce pure values in between IO ones. so age = (maxAge + minAge) `div` 2 is mostly straightforward. Note that we manipulate Integer and so that mean `div` is the integer division. so 3 `div` 2 = 1=.

We see that working in IO you can put print statements in the middle of your code. First remark we used a recursive function. In most imperative programming languages explicit loops are preferred to recursive functions for efficiency reasons. That shouldn't be the case in Haskell.

In Haskell recursive functions are the natural way to program things.

Important Remarks to note:

  • to test equality we use the (=)= operator.
  • Haskell is lazy, so the age value is only computed if needed. So if you are in the case where minAge = maxAge=, age value is not evaluated.
  • In Haskell if .. then .. else .. form always have an else body. There is no Implicit "no result" value in Haskell. Each expression need to return something explicitely. Even if it is the empty tuple ().

So now here we go:

  > stack build
  > stack exec -- guess-exe
  Are you younger than 60?
  y
  Are you younger than 29?
  n
  Are you younger than 44?
  y
  Are you younger than 36?
  n
  Are you younger than 39?
  n
  Are you younger than 41?
  y
  Are you younger than 39?
  n
  You are 40
  Bye!

We see we can still make the program better. For example, the same question is asked twice in that example. Still, it works.

TO-CLEAN Guess a random number

Let's write another slightly more complex example. Instead of guessing the age of somebody. This will be the role of the user to guess a random number choosen by the program.

First we'll need to generate random numbers. To that end we'll use a the random package as a new dependency.

You can get more information either on hackage or on stackage:

Hackage is the official place where to put Haskell public libraries. Stackage works in conjunction with stack and mainly it takes care of having a list of packages version working together. So that means that all packages in an LTS (Long Term Support) release can work together without any build conflict.

Now let's use that package. Notice the added --package random argument.

We'll start by writing a guessNumber function:

  #!/usr/bin/env stack
  {- stack script
     --resolver lts-11.6
     --install-ghc
     --package protolude
     --package random
  -}
  {-# LANGUAGE NoImplicitPrelude #-}
  {-# LANGUAGE OverloadedStrings #-}
  
  import Protolude
  
  import System.Random (randomRIO)
  
  ...
  
  -- | Choose a random number and ask the user to find it.
  guessNumber :: IO ()
  guessNumber = do
    n <- randomRIO (0,100)
    putText "I've choosen a number bettween 0 and 100"
    putText "Can you guess which number it was?"
    guessNum 0 n
  
  -- | Given a number of try the user already made and the number to find
  -- ask the user to find it.
  guessNum :: Int -> Int -> IO ()
  guessNum nbTry nbToFound = undefined

So for now we just focus on how to get a random number:

  do
    n <- randomRIO (0::Int,100)
    -- do stuff with n

You NEED to use the <- notation inside a do bloc. If you try to use let n = randomRIO (0,100) it will fail because the types won't match.

And that's it!

Now to write the guessNum function, we'll write a classical recursive function:

  -- | Given a number of try the user already made and the number to find
  -- ask the user to find it.
  guessNum :: Int -> Int -> IO ()
  guessNum nbTry nbToFound = do
    putText "What is your guess?"
    answer <- getLine
    let guessedNumber = readMaybe (toS answer)
    case guessedNumber of
      Nothing -> putText "Please enter a number"
      Just n ->
        if n == nbToFound
          then putText ("You found it in " <> show (nbTry + 1) <> " tries.")
          else do
            if n < nbToFound
            then putText "Your answer is too low, try a higher number"
            else putText "Your answer is too high, try a lower number"
            guessNum (nbTry + 1) nbToFound

Let's read the program line by line:

  • putText "What is your guess?" should be straightforward.
  • answer <- getLine So the getLine read from standard input and returns the line entered by the user. The line will be put in the answer variable.
  • let guessedNumber = readMaybe (toS answer): there are a few things to tell about this line.

If you open GHCI and ask the type for each interresting symbol here is what you get:

  λ :t getLine
  getLine :: IO Text
  
  λ :t toS
  toS :: StringConv a b => a -> b
  
  λ :t readMaybe
  readMaybe :: Read a => GHC.Base.String -> Maybe a
answer comes from ~getLine
IO Text~ so answer should have the type Text.
?
Now we want to read this Text and see if this is a number and compare it to another Int.
?

To transform the number we don't use a function textToInt we simply use a quite generic function readMaybe that take some String and try to transform that to some type. For our specific case, the compiler is able to figure out the type we want to transform the text into is Int. Take the time to digest that: Int is specified in the type signature of the guessNum function so the compiler could discover that readMaybe should return a Maybe Int. How does he do that? Let's follow:

  1. see a n == nbToFound so we can deduce n and nbToFound have the same type.
  2. Reading the type signature of the function it is clear nbToFound is of type Int (it's the second argument of a function with type Int -> Int -> IO ())
  3. Then n is generated from a pattern matching; the case Just n which could be the the result of the readMaybe function. So we can deduce that the a in the type signature of readMaybe is Int for this specific case.
so ~guessedNumber
Maybe Int~, if the user enter something that cannot be transformed in number from a string then guessedNumber would be equal to Nothing and we ask the user to enter a number. If the user entered a number the type will be Just n were n will be an Int.
?
We compare the guessedNumber to the number to found nbToFound.
?
If the user found the right number we stop here by displaying the number of try.
?
If the user hasn't found the number, depending on its value we tell the user it's either too low or too high and we call the same function, this time, we increment the number of try.

The full program is then:

  #!/usr/bin/env stack
  {- stack script
     --resolver lts-11.6
     --install-ghc
     --package protolude
     --package random
  -}
  {-# LANGUAGE NoImplicitPrelude #-}
  {-# LANGUAGE OverloadedStrings #-}
  
  import Protolude
  
  import System.Random (randomRIO)
  
  main :: IO ()
  main = guessNumber
  
  -- | Choose a random number and ask the user to find it.
  guessNumber :: IO ()
  guessNumber = do
    n <- randomRIO (0,100)
    putText "I've choosen a number bettween 0 and 100"
    putText "Can you guess which number it was?"
    guessNum 0 n
  
  -- | Given a number of try the user already made and the number to find
  -- ask the user to find it.
  guessNum :: Int -> Int -> IO ()
  guessNum nbTry nbToFound = do
    putText "What is your guess?"
    answer <- getLine
    let guessedNumber = readMaybe (toS answer)
    case guessedNumber of
      Nothing -> putText "Please enter a number"
      Just n ->
        if n == nbToFound
          then putText ("You found it in " <> show (nbTry + 1) <> " tries.")
          else do
            if n < nbToFound
            then putText "Your answer is too low, try a higher number"
            else putText "Your answer is too high, try a lower number"
            guessNum (nbTry + 1) nbToFound

which once executed:

  > ./guess_number.hs
  I've choosen a number bettween 0 and 100
  Can you guess which number it was?
  What is your guess?
  50
  Your answer is too low, try a higher number
  What is your guess?
  75
  Your answer is too low, try a higher number
  What is your guess?
  90
  Your answer is too high, try a lower number
  What is your guess?
  83
  Your answer is too low, try a higher number
  What is your guess?
  87
  You found it in 5 tries.
TO-CLEAN What did we learn so far?

So up until now, if you followed. You should be able to "reproduce" and make minimal changes. But I am certain than it still be difficult to make some changes. It is time to learn some general principles. I know it might be a bit repetitive but its important to be certain to ingest those informations.

A generic function of type IO () typically main should look like:

  f :: IO a
  f = do
      α <- f1
      β <- f2
      γ <- f3
      δ <- f4
      f5

where each expression fi is of type IO a for some a. You can use any value α, β, etc‥ as a parameter. In order to be valid. The last expression must have the same type as f. so here f5 :: IO a.

Now if I give you the following functions:

~getLine
IO Text~ that read a line from stdin.
~putText
Text -> IO ()~ that read a line from stdin.

With that you have the ability to read stdin and print things.

if τ then f1 else f2 where =τ
Bool= and the type of f1 and f2 must be the same. Generally this is denoted by: :type f1 ~ :type f2 and that type will be the same as the entire if ‥ then ‥ else ‥ expression.
?
you can compare things that can be compared with <, <=, >, >=, ==, /= (different).
?
you can concatenate things that could be concatenated (like Text) with <>
?
you can transform things as Text with show in particular numbers.

So that is a few number of component but they are all composable. And so far we only needed that to write our first programs.

Haskell libs will provide you with a lot more base functions but also a lot more composition functions.

TODO Command Line Application

Another thing you might want to achieve at first is to retrieve arguments for a command line application.

TO-CLEAN Basic

The simplest way to retrieve parameters to a command line is to use the getArgs function.

  getArgs :: IO [String]

Here is a minimal example.

  #!/usr/bin/env stack
  -- stack --resolver lts-11.6 script
  {-# LANGUAGE OverloadedStrings #-}
  {-# LANGUAGE NoImplicitPrelude #-}
  import Protolude
  import System.Environment (getArgs)
  
  main :: IO ()
  main = do
    arguments <- getArgs
    case head arguments of
      Just filename -> die ("The first argument is: " <> toS filename)
      Nothing -> die "Please enter a filename"
  > ./cmdline-basic.sh foo
  The first argument is: foo
  > ./cmdline-basic.sh
  Please enter a filename

If you have a very basic command line it could be good enough. But if you plan to have more things to configure you can consider to use a library to parse options.

TODO Option Parsing

For that we will use the optparse-generic package.

  #!/usr/bin/env stack
  {- stack script
     --resolver lts-11.6
     --install-ghc
     --package protolude
     --package optparse-generic
  -}
  {-# LANGUAGE NoImplicitPrelude #-}
  {-# LANGUAGE OverloadedStrings #-}
  import Protolude
  import System.Environment (getArgs)
  
  main :: IO ()
  main = do
    arguments <- getArgs
    case head arguments of
      Just filename -> die ("The first argument is: " <> toS filename)
      Nothing -> die "Please enter a filename"

TODO File Access

TODO Daemons & Logging

TODO Intermediate

TO-CLEAN Stack template

☞ As a first projet a lot of new concept will be introduced. Don't be discouraged by that.

Let's create a project with a sane and modern file organisation.

I made a stack templates largely inspired by tasty-travis template. It will provide a bootstrap for organizing your application with tests, benchmarks and continuous integration.

This template provide a file organisation for your projects.

Mainly do jump into programmin you could theoretically just download the binary of the main Haskell compiler GHC to your compiler and compile each file with ghc myfile.hs. But let's face it. It's not suitable for real project which need more informations about it.

So let's start with a sane professional organisation for your files.

TODO modify the URL to use a better URL: torrent / IPFS
  stack new guess https://git.io/vbpej

After that, this should generate a new guess directory with the following files:

  > tree
  .
  ├── CHANGELOG.md
  ├── LICENSE
  ├── README.md
  ├── Setup.hs
  ├── guess.cabal
  ├── package.yaml
  ├── src
  │   └── Lib.hs
  ├── src-benchmark
  │   └── Main.hs
  ├── src-doctest
  │   └── Main.hs
  ├── src-exe
  │   └── Main.hs
  ├── src-test
  │   └── Main.hs
  ├── stack.yaml
  └── tutorial.md
  
  5 directories, 13 files

Most of your source code should be in the src directory. Generally src-exe should be a minimal code that could handle the main function to start your application. We'll talk about other parts later in the book but most other file should be quite straightforward.

Edit the file src-exe/Main.hs

The file contains:

  import Protolude
  
  import Lib (inc)
  
  main :: IO ()
  main = print (inc 41)

To compile it do a

  > stack build
  > stack exec -- guess-exe
  42

So that program print 42 and stop.

TODO DB Access

NoSQL (Redis looks easy)
Stream DB (Kafka or NATS, etc…)
SQL (SQLite & Postgres)

Not sure about that part. Perhaps this should move in the Production section

TODO REST API

TODO Servant
TODO JSON manipulation
TODO Swagger-UI

TODO Intermediate Conclusion

Congratulation for going this far. Now you should be able to work in Haskell at least as well as in any other programming language.

Now there are different directions:

  • learning more libraries
  • learn to optimise code to make it as fast as C
  • learn to understand details of the compilation and Haskell
  • learn tips and tricks
  • learn more about abstractions and type classes
  • learn parallel and concurrent programming
  • learn to deploy like a pro using nix

The order in which to learn all thoses things can be very different for everty need.

TODO Make Production Quality Products

TODO Dhall Maybe

TODO Error Handling

TODO Unit testing / doctests

TODO Generative Testing

TODO Enhance reproductibility with docker

TODO Enhance reproductibility with nix

TODO How to deploy?

There are plenty of ways de deploy

TODO Trashy and easy

Compile in docker and copy the binary.

TODO With nix and nixops

TODO Enhance Code Quality

TODO Type tricks

TODO New Types

TODO Phantom Types

TODO Useful Abstractions

TODO Monoid

TODO Functors

TODO Applicative

TODO Monads

TODO Arrows

TODO Foldable

TODO Traversable

TODO Useful Abstractions for Applications

TODO No organisation, everything in IO

TODO Handler Pattern

See the talk from Jasper Van Der Jeught

In my opinion as efficient as MTL, Free, Effects, but with more verbosity and repetitions.

TODO Custom Monad

TODO MTL

TODO Free

TODO Effects

TODO Lenses

This will only be an introduction for being an user of the library.

TODO Generics and lens-generic

TODO Code organisation

TODO No organisation, everything in IO

TODO Custom Monad

TODO Handler Pattern

TODO MTL

TODO Free

TODO Effects

TODO Recognize some classical abstractions

TODO Algebra

TODO Catamorphisms

TODO Free & Interpreters

TODO Appendices

TODO Papers You Should have read