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Fun with wav
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<p><span class="sc"><abbr title="Too long; don't read">tl;dr</abbr>: </span> Playing to process a <code>wav</code> file. <code>C</code> was easier and cleaner than Ruby.</p>
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<p>I had to calculate the sum of the absolute value of datas of a <code>.wav</code> file.
For efficiency (and fun) reasons, I had chosen <code>C</code> language.</p>
<p>It was a long time I didn&rsquo;t used <code>C</code>.
From my memory it was a pain to read and write to files.
But I was really impressed by how clean the code is.
And it is even more impressive knowing I used mostly low level functions.</p>
<p>A <code>wav</code> file has an header containing many meta-datas.
This header was optimized to take the less space possible.
Therefore, header is thinked with Bytes.</p>
<ul>
<li>The 4th first Bytes must contains <code>RIFF</code> in ASCII,</li>
<li>the following 4th Bytes is an 32 bits integer giving the size of the file minus 8, etc&hellip;</li>
</ul>
<p>Surprisingly, I believe read this kind of file with a higher level language would have more difficult than in <code>C</code>.
Proof: I only have to search on the web the complete header format and write it in a struct.</p>
<pre class="twilight">
<span class="Storage">struct</span> wavfile
{
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<span class="Storage">char</span> id[<span class="Constant">4</span>]; <span class="Comment"><span class="Comment">//</span> should always contain &quot;RIFF&quot;</span>
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<span class="Support">int32_t</span> totallength; <span class="Comment"><span class="Comment">//</span> total file length minus 8</span>
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<span class="Storage">char</span> wavefmt[<span class="Constant">8</span>]; <span class="Comment"><span class="Comment">//</span> should be &quot;WAVEfmt &quot;</span>
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<span class="Support">int32_t</span> format; <span class="Comment"><span class="Comment">//</span> 16 for PCM format</span>
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<span class="Support">int16_t</span> pcm; <span class="Comment"><span class="Comment">//</span> 1 for PCM format</span>
<span class="Support">int16_t</span> channels; <span class="Comment"><span class="Comment">//</span> channels</span>
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<span class="Support">int32_t</span> frequency; <span class="Comment"><span class="Comment">//</span> sampling frequency</span>
<span class="Support">int32_t</span> bytes_per_second;
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<span class="Support">int16_t</span> bytes_by_capture;
<span class="Support">int16_t</span> bits_per_sample;
<span class="Storage">char</span> data[<span class="Constant">4</span>]; <span class="Comment"><span class="Comment">//</span> should always contain &quot;data&quot;</span>
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<span class="Support">int32_t</span> bytes_in_data;
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};
</pre>
<p>If I had to read it in Ruby (for example), I believe I&rsquo;d had to write a read entry for each bloc value.
But in <code>C</code> I simply written:</p>
<pre class="twilight">
<span class="SupportFunction">fread</span>(&amp;header,<span class="Keyword">sizeof</span>(header),<span class="Constant">1</span>,wav);
</pre>
<p>Only one step to fill my data structure. Magic!</p>
<p>Then, get an int value coded on two Bytes is also not a natural operation for high level language.
In <code>C</code>, to read a sequence of 2 Bytes numbers I only had to write:</p>
<pre class="twilight">
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<span class="Support">int16_t</span> value=<span class="Constant">0</span>;
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<span class="Keyword">while</span>( <span class="SupportFunction">fread</span>(&amp;value,<span class="Keyword">sizeof</span>(value),<span class="Constant">1</span>,wav) ) {
<span class="Comment"><span class="Comment">//</span> do something with value</span>
}
</pre>
<p>Finally I ended with the following code. Remark I know the wav format (16 bit / 48000Hz):</p>
<div class="code"><div class="file"><a href="/Scratch/en/blog/2010-10-14-Fun-with-wav/code/wavsum.c"> &#x27A5; wavsum.c </a></div><div class="withfile">
<pre class="twilight">
<span class="CCCPreprocessorLine">#<span class="CCCPreprocessorDirective">include</span> <span class="String"><span class="String">&lt;</span>stdio.h<span class="String">&gt;</span></span></span>
<span class="CCCPreprocessorLine">#<span class="CCCPreprocessorDirective">include</span> <span class="String"><span class="String">&lt;</span>stdlib.h<span class="String">&gt;</span></span></span>
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<span class="CCCPreprocessorLine">#<span class="CCCPreprocessorDirective">include</span> <span class="String"><span class="String">&lt;</span>stdint.h<span class="String">&gt;</span></span></span>
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<span class="Storage">struct</span> wavfile
{
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<span class="Storage">char</span> id[<span class="Constant">4</span>]; <span class="Comment"><span class="Comment">//</span> should always contain &quot;RIFF&quot;</span>
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<span class="Support">int32_t</span> totallength; <span class="Comment"><span class="Comment">//</span> total file length minus 8</span>
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<span class="Storage">char</span> wavefmt[<span class="Constant">8</span>]; <span class="Comment"><span class="Comment">//</span> should be &quot;WAVEfmt &quot;</span>
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<span class="Support">int32_t</span> format; <span class="Comment"><span class="Comment">//</span> 16 for PCM format</span>
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<span class="Support">int16_t</span> pcm; <span class="Comment"><span class="Comment">//</span> 1 for PCM format</span>
<span class="Support">int16_t</span> channels; <span class="Comment"><span class="Comment">//</span> channels</span>
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<span class="Support">int32_t</span> frequency; <span class="Comment"><span class="Comment">//</span> sampling frequency</span>
<span class="Support">int32_t</span> bytes_per_second;
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<span class="Support">int16_t</span> bytes_by_capture;
<span class="Support">int16_t</span> bits_per_sample;
<span class="Storage">char</span> data[<span class="Constant">4</span>]; <span class="Comment"><span class="Comment">//</span> should always contain &quot;data&quot;</span>
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<span class="Support">int32_t</span> bytes_in_data;
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};
<span class="Storage">int</span> <span class="Entity">ma<span class="Entity">in</span></span>(<span class="Storage">int</span> argc, <span class="Storage">char</span> *argv[]) {
<span class="Storage">char</span> *filename=argv[<span class="Constant">1</span>];
FILE *wav = <span class="SupportFunction">fopen</span>(filename,<span class="String"><span class="String">&quot;</span>rb<span class="String">&quot;</span></span>);
<span class="Storage">struct</span> wavfile header;
<span class="Keyword">if</span> ( wav == <span class="Constant">NULL</span> ) {
<span class="SupportFunction">fprintf</span>(stderr,<span class="String"><span class="String">&quot;</span>Can't open input file <span class="StringConstant">%s</span><span class="String">&quot;</span></span>, filename);
<span class="SupportFunction">exit</span>(<span class="Constant">1</span>);
}
<span class="Comment"><span class="Comment">//</span> read header</span>
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<span class="Keyword">if</span> ( <span class="SupportFunction">fread</span>(&amp;header,<span class="Keyword">sizeof</span>(header),<span class="Constant">1</span>,wav) &lt; <span class="Constant">1</span> )
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{
<span class="SupportFunction">fprintf</span>(stderr,<span class="String"><span class="String">&quot;</span>Can't read file header<span class="StringConstant">\n</span><span class="String">&quot;</span></span>);
<span class="SupportFunction">exit</span>(<span class="Constant">1</span>);
}
<span class="Keyword">if</span> ( header.id[<span class="Constant">0</span>]&nbsp;!= <span class="String"><span class="String">'</span>R<span class="String">'</span></span>
|| header.id[<span class="Constant">1</span>]&nbsp;!= <span class="String"><span class="String">'</span>I<span class="String">'</span></span>
|| header.id[<span class="Constant">2</span>]&nbsp;!= <span class="String"><span class="String">'</span>F<span class="String">'</span></span>
|| header.id[<span class="Constant">3</span>]&nbsp;!= <span class="String"><span class="String">'</span>F<span class="String">'</span></span> ) {
<span class="SupportFunction">fprintf</span>(stderr,<span class="String"><span class="String">&quot;</span>ERROR: Not wav format<span class="StringConstant">\n</span><span class="String">&quot;</span></span>);
<span class="SupportFunction">exit</span>(<span class="Constant">1</span>);
}
<span class="SupportFunction">fprintf</span>(stderr,<span class="String"><span class="String">&quot;</span>wav format<span class="StringConstant">\n</span><span class="String">&quot;</span></span>);
<span class="Comment"><span class="Comment">//</span> read data</span>
<span class="Storage">long</span> sum=<span class="Constant">0</span>;
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<span class="Support">int16_t</span> value=<span class="Constant">0</span>;
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<span class="Keyword">while</span>( <span class="SupportFunction">fread</span>(&amp;value,<span class="Keyword">sizeof</span>(value),<span class="Constant">1</span>,wav) ) {
<span class="Comment"><span class="Comment">//</span> fprintf(stderr,&quot;%d\n&quot;, value);</span>
<span class="Keyword">if</span> (value&lt;<span class="Constant">0</span>) { value=-value; }
sum += value;
}
<span class="SupportFunction">printf</span>(<span class="String"><span class="String">&quot;</span><span class="StringConstant">%ld</span><span class="StringConstant">\n</span><span class="String">&quot;</span></span>,sum);
<span class="SupportFunction">exit</span>(<span class="Constant">0</span>);
}
</pre>
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<p>Of course it is only a hack.
But we can see how easy and clean it should be to improve.
As I say often: the right tool for your need instead of the same tool for all your needs.
Because here <code>C</code> is clearly far superior than Ruby to handle this simple tasks.</p>
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<p>I am curious to know if somebody know a nice way to do this with Ruby or Python.</p>
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<p><em>edit: for compatibility reasons (64bit machines) used <code>int16_t</code> instead of <code>short</code> and <code>int32_t</code> instead of <code>int</code>.</em></p>
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Created: 10/14/2010
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