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<title>Increase the power of deficient languages.</title>
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<h1>
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Increase the power of deficient languages.
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</h1>
<h2>
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Fractals with SVG and m4
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<p><img alt="Yesod logo made in SVG and m4" src="/Scratch/img/blog/SVG-and-m4-fractals/main.png" /></p>
<div class="intro">
<p><span class="sc"><abbr title="Too long; didn't read">tl;dr</abbr>: </span> How to use m4 to increase the power of deficient languages. Two examples: improve <span class="sc">xslt</span> syntax and make fractal with <span class="sc">svg</span>.</p>
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</div>
<p><span class="sc">xml</span> was a very nice idea about structuring data.
Some people where so enthusiastic about <span class="sc">xml</span> they saw it everywhere.
The idea was: the future is <span class="sc">xml</span>.
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Then some believed it would be a good idea to invent many <span class="sc">xml</span> compatible format and even programming languages with <span class="sc">xml</span> syntax.</p>
<p>Happy! Happy! Joy! Joy! </p>
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<p>Unfortunately, <span class="sc">xml</span> was made to transfert structured data.
Not a format a human should see or edit directly.
The sad reality is <span class="sc">xml</span> syntax is simply verbose and ugly.
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Most of the time it shouldn&rsquo;t be a problem, as nobody should see it.
In a perfect nice world, we should never deal directly with <span class="sc">xml</span> but only use software which deal with it for us.
Guess what?
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Our world isn&rsquo;t perfect. Too sad, a bunch of developer have to deal directly with this ugly <span class="sc">xml</span>.</p>
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<p>Unfortunately <span class="sc">xml</span> isn&rsquo;t the only case of misused format I know.
You have many format for which it would be very nice to add variables, loops, functions&hellip;</p>
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<p>If like me you hate with passion <span class="sc">xslt</span> or writing <span class="sc">xml</span>,
I will show you how you could deal with this bad format
or language.</p>
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<h2 id="the-span-classscxsltspan-example">The <span class="sc">xslt</span> Example</h2>
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<p>Let&rsquo;s start by the worst case of misused <span class="sc">xml</span> I know: <span class="sc">xslt</span>.
Any developer who had to deal with <span class="sc">xslt</span> know how horrible it is.</p>
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<p>In order to reduce the verbosity of such a bad languages, there is a way.
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<strong><code>m4</code></strong>. Yes, the preprocessor you use when you program in <code>C</code> and <code>C++</code>.</p>
<p>Here are some example: </p>
<ul>
<li>Variable, instead of writing the natural <code>myvar = value</code>, here is the <span class="sc">xslt</span> way of doing this:</li>
</ul>
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<pre><code class="xml">&lt;xsl:variable name="myvar" select="value"/&gt;
</code></pre>
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<ul>
<li>Printing something. Instead of <code>print "Hello world!"</code> here is the <span class="sc">xslt</span> equivalent:</li>
</ul>
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<pre><code class="xml">&lt;xsl:text
disable-output-escaping="yes"&gt;&lt;![CDATA[Hello world!
]]&gt;&lt;/xsl:text&gt;
</code></pre>
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<ul>
<li>printing the value of a variable, instead of <code>print myvar</code> the <span class="sc">xslt</span> is:</li>
</ul>
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<pre><code class="xml">&lt;xslt:value-of select="myvar"/&gt;
</code></pre>
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<ul>
<li>Just try to imagine how verbose it is to declare a function with this language.</li>
</ul>
<h2 id="the-cure-m4-to-the-rescue">The cure (m4 to the rescue)</h2>
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<pre><code class="xml">&lt;?xml version="1.0" standalone="yes"?&gt; &lt;!-- YES its <span class="sc">xml</span> --&gt;
&lt;!-- ← start a comment, then write some m4 directives:
define(`ydef',`&lt;xsl:variable name="$1" select="$2"/&gt;')
define(`yprint',`&lt;xsl:text disable-output-escaping="yes"&gt;&lt;![CDATA[$1]]&gt;&lt;/xsl:text&gt;')
define(`yshow',`&lt;xsl:value-of select="$1"/&gt;')
--&gt;
&lt;!-- Yes, <span class="sc">xml</span> sucks to be read --&gt;
&lt;xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform"&gt;
&lt;!-- And it sucks even more to edit --&gt;
&lt;xsl:template match="/"&gt;
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ydef(myvar,value)
yprint(Hello world!)
yshow(myvar)
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&lt;/xsl:template&gt;
</code></pre>
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<p>Now just compile this file:</p>
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<pre><code class="zsh">m4 myfile.m4 &gt; myfile.xslt
</code></pre>
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<p>Profit! Now <span class="sc">xslt</span> is more readable and easier to edit!</p>
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<h2 id="the-cool-part-fractals">The cool part: Fractals!</h2>
<p><span class="sc">svg</span> is an <span class="sc">xml</span> format used to represent vector graphics, it even support animations.
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At its beginning some people believed it would be the new Flash. Apparently, it will be more canvas + js.</p>
<p>Let me show you the result:</p>
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<p><a href="blogimagedirmain.svg">
<img alt="Yesod logo made in SVG and m4" src="/Scratch/img/blog/SVG-and-m4-fractals/main.png" />
Click to view directly the <span class="sc">svg</span>. It might slow down your computers if you have an old one.
</a></p>
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<p>The positionning of the &ldquo;esod&rdquo; text with regards to the reversed &ldquo;λ&rdquo; was done by changing position in firebug. I didn&rsquo;t had to manually regenerate to test.</p>
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<p>Making such a fractal is mostly:</p>
<ol>
<li>take a root element</li>
<li>duplicate and transform it (scaling, translating, rotate)</li>
<li>the result is a sub new element.</li>
<li>repeat from 2 but by taking the sub new element as new root.</li>
<li>Stop when recursion is deep enough.</li>
</ol>
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<p>If I had to do this for each step, I had make a lot of copy/paste in my <span class="sc">svg</span>, because the transformation is always the same, but I cannot say, use transformation named &ldquo;titi&rdquo;. Then instead of manually copying some <span class="sc">xml</span>, I used m4</p>
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<p>and here is the commented code:</p>
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<div class="codefile"><a href="/Scratch/en/blog/SVG-and-m4-fractals/code/yesodlogo.m4">&#x27A5; yesodlogo.m4</a></div>
<pre><code class="xml">&lt;?xml version="1.0" encoding="UTF-8" standalone="no"?&gt;
&lt;!--
M4 Macros
define(`YTRANSFORMONE', `scale(.43) translate(-120,-69) rotate(-10)')
define(`YTRANSFORMTWO', `scale(.43) translate(-9,-67.5) rotate(10)')
define(`YTRANSFORMTHREE', `scale(.43) translate(53,41) rotate(120)')
define(`YGENTRANSFORM', `translate(364,274) scale(3)')
define(`YTRANSCOMPLETE', `
&lt;g id="level_$1"&gt;
&lt;use style="opacity: .8" transform="YTRANSFORMONE" xlink:href="#level_$2" /&gt;
&lt;use style="opacity: .8" transform="YTRANSFORMTWO" xlink:href="#level_$2" /&gt;
&lt;use style="opacity: .8" transform="YTRANSFORMTHREE" xlink:href="#level_$2" /&gt;
&lt;/g&gt;
&lt;use transform="YGENTRANSFORM" xlink:href="#level_$1" /&gt;
')
--&gt;
&lt;svg
xmlns="http://www.w3.org/2000/svg"
xmlns:xlink="http://www.w3.org/1999/xlink"
x="64" y="64" width="512" height="512" viewBox="64 64 512 512"
id="svg2" version="1.1"&gt;
&lt;g id="level_0"&gt; &lt;!-- some group, if I want to add other elements --&gt;
&lt;!-- the text "λ" --&gt;
&lt;text id="lambda"
fill="#333" style="font-family:Ubuntu; font-size: 100px"
transform="rotate(180)"&gt;λ&lt;/text&gt;
&lt;/g&gt;
&lt;!-- the text "esod" --&gt;
&lt;text
fill="#333"
style="font-family:Ubuntu; font-size: 28px; letter-spacing: -0.10em"
x="-17.3"
y="69"
transform="YGENTRANSFORM"&gt;esod&lt;/text&gt;
&lt;!-- ROOT ELEMENT --&gt;
&lt;use transform="YGENTRANSFORM" xlink:href="#level_0" /&gt;
YTRANSCOMPLETE(1,0) &lt;!-- First recursion --&gt;
YTRANSCOMPLETE(2,1) &lt;!-- deeper --&gt;
YTRANSCOMPLETE(3,2) &lt;!-- deeper --&gt;
YTRANSCOMPLETE(4,3) &lt;!-- even deeper --&gt;
YTRANSCOMPLETE(5,4) &lt;!-- Five level seems enough --&gt;
&lt;/svg&gt;
</code></pre>
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<p>and I compiled it to <span class="sc">svg</span> and then to <span class="sc">png</span> with:</p>
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<pre><code class="zsh">m4 yesodlogo.m4 &gt; yesodlogo.svg &amp;&amp; convert yesodlogo.svg yesodlogo.png
</code></pre>
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<p>The main λ is duplicated 3 times. Each transformation is named by: <code>YTRANSFORMONE</code>, <code>YTRANSFORMTWO</code> and <code>YTRANSFORMTHREE</code>.</p>
<p>Each transformation is just a similarity (translate + rotation + scale).</p>
<p>Once fixed, we should now simply copy and repeat for each new level.</p>
<p>Now it is time to talk about where the magic occurs: <code>YTRANSCOMPLETE</code>.
This macro takes two arguments.
The current depth and the preceding one.
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It duplicates using the three transformations the preceding level.</p>
<ul>
<li>At level 0 there is only one λ,</li>
<li>at level 1 there is 3 λ,</li>
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<li>at level 2 there is 9 λ</li>
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<li>etc&hellip; </li>
</ul>
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<p>At the final 5<sup>th</sup> level there is 3<sup>5</sup>=243 λ.
All level combined have 3<sup>6</sup>-1 / 2 = 364 λ.</p>
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<p>I could preview the final result easily.
Without the macro system, I would have to make 5 copy/paste + modifications for each try.</p>
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<h2 id="conclusion">Conclusion</h2>
<p>It was fun to make a fractal in <span class="sc">svg</span>, but the interesting part is how to augment the power of a language using this preprocessor method.
I used the <span class="sc">xslt</span> trick at work for example.
I also used it to make include inside obscure format.
If all you want is to generate a minimal static website withou using nanoc, jekyll or hakyll (ther are plenty other alternatives). You can consider using m4 to generate your <span class="sc">html</span> instead of copy/paste the menu and the footer, or using AJAX.</p>
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<p>Another usage I thouhgt about is to use m4
to organize languages such as brainfuck.</p>
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