Made more comments.

This commit is contained in:
Yann Esposito 2012-05-23 17:20:49 +02:00
parent de87cdd33f
commit d8ced3db48

View file

@ -11,18 +11,31 @@ Most boilerplate was put in external files.
> import YBoiler -- Most the OpenGL Boilerplate
> import Mandel -- The 3D Mandelbrot maths
>
> -- yMainLoop takes two arguments
> -- the title of the window
> -- a function from time to triangles
The `yMainLoop` takes two arguments:
the title of the window
and a function from time to triangles
> main :: IO ()
> main = yMainLoop "3D Mandelbrot" (\_ -> allPoints)
>
We set some global constant (this is generally bad).
> nbDetails = 200 :: GLfloat
> width = nbDetails
> height = nbDetails
> deep = nbDetails
>
We then generate colored points from our function.
This is similar to the preceding section.
> allPoints :: [ColoredPoint]
> allPoints = planPoints ++ map inverseDepth planPoints
> where
> planPoints = depthPoints ++ map inverseHeight depthPoints
> inverseHeight (x,y,z,c) = (x,-y,z,c)
> inverseDepth (x,y,z,c) = (x,y,-z+1/deep,c)
> depthPoints :: [ColoredPoint]
> depthPoints = do
> x <- [-width..width]
@ -43,13 +56,6 @@ Most boilerplate was put in external files.
> -- Draw two triangles
> else [ps!!0,ps!!1,ps!!2,ps!!0,ps!!2,ps!!3]
>
> allPoints :: [ColoredPoint]
> allPoints = planPoints ++ map inverseDepth planPoints
> where
> planPoints = depthPoints ++ map inverseHeight depthPoints
> inverseHeight (x,y,z,c) = (x,-y,z,c)
> inverseDepth (x,y,z,c) = (x,y,-z+1/deep,c)
>
> findMaxOrdFor func minval maxval 0 = (minval+maxval)/2
> findMaxOrdFor func minval maxval n =
> if (func medpoint) /= 0
@ -65,3 +71,14 @@ Most boilerplate was put in external files.
> ((t n),(t (n+5)),(t (n+10)))
>
> ymandel x y z = mandel (2*x/width) (2*y/height) (2*z/deep) 64
This code is cleaner but many things doesn't feel right.
First, all the user interaction code is outside our main file.
I feel it is okay to hide the detail for the rendering.
But I would have preferred to control the user actions.
On the other hand, we continue to handle a lot rendering details.
For example, we provide ordered vertices.
I feel, this should be externalized.
I would have preferred to make things a bit more general.