removed some bad phrasing
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@ -6,14 +6,17 @@ Steps:
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1. Mandelbrot set with Haskell OpenGL
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1. Mandelbrot set with Haskell OpenGL
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2. Mandelbrot edges
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2. Mandelbrot edges
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3. 3D Mandelbrot (because 2D is for pussies)
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3. 3D Mandelbrot because its fun
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4. Clean the code from full impure and imperative to purer and purer.
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4. Clean the code from full impure and imperative to purer and purer.
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5. Refactor the code to separate nicely important parts
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6. Improve efficiency
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From 1 to 3 it will be _dirtier_ and _dirtier_.
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From 1 to 3 it will be _dirtier_ and _dirtier_.
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At 4, we will make some order in this mess!
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At 4, we will make some order in this mess!
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Hopefuly for the best!
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Hopefuly for the best!
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One of the goal of this article will be to show some good properties of Haskell and in particular how to make some real world application with it.
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One of the goal of this article is to show some good properties of Haskell.
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In particular, how to make some real world application with a pure functional language.
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I know drawing a simple mandelbrot set isn't a "real world" application.
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I know drawing a simple mandelbrot set isn't a "real world" application.
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But the idea is not to show you a real world application which would be hard to follows, but to give you a way to pass from the pure mindset to some real world application.
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But the idea is not to show you a real world application which would be hard to follows, but to give you a way to pass from the pure mindset to some real world application.
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