Updated the resolution!
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2 changed files with 25 additions and 12 deletions
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@ -51,7 +51,9 @@ The mapping between user input and actions.
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> ,(Press 'e' , translate ydir 0.1)
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> ,(Press 'd' , translate ydir (-0.1))
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> ,(Press '+' , zoom 1.1)
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> ,(Press '-' , zoom 0.9)
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> ,(Press '-' , zoom (1/1.1))
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> ,(Press 'r' , resize 1.2)
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> ,(Press 'z' , resize (1/1.2))
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> ]
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The type of each couple should be of the form
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@ -65,7 +67,8 @@ And of course a type design the World State:
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> angle :: Point3D
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> , scale :: Scalar
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> , position :: Point3D
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> , shape :: YObject
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> , shape :: Function3D
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> , box :: Box3D
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> }
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> instance DisplayableWorld World where
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@ -73,7 +76,7 @@ And of course a type design the World State:
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> camPos = position w,
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> camDir = angle w,
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> camZoom = scale w }
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> objects w = [shape w]
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> objects w = [XYFunc (shape w) (box w)]
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With all associated functions:
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@ -97,6 +100,11 @@ With all associated functions:
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> zoom :: Scalar -> World -> World
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> zoom z world = world {
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> scale = z * scale world }
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>
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> resize :: Scalar -> World -> World
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> resize r world = world {
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> box = (box world) {
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> resolution = (resolution (box world)) * r }}
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- [`YBoiler.hs`](code/04_Mandelbulb/YBoiler.hs), the 3D rendering
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- [`Mandel`](code/04_Mandelbulb/Mandel.hs), the mandel function
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@ -117,7 +125,10 @@ With all associated functions:
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> angle = makePoint3D (0,1,0)
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> , position = makePoint3D (0,0,0)
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> , scale = 0.2
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> , shape = XYSymFunc shapeFunc
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> , shape = shapeFunc
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> , box = Box3D { minPoint = makePoint3D (-2,-2,-2)
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> , maxPoint = makePoint3D (2,2,2)
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> , resolution = 0.2 }
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> }
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>
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> shapeFunc :: Function3D
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@ -24,6 +24,7 @@ module YGL (
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-- Datas related to DisplayableWorld
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, Camera (Camera,camPos,camDir,camZoom)
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, YObject (XYFunc, XYSymFunc, Tri)
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, Box3D (Box3D, minPoint, maxPoint, resolution)
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-- Datas related to user Input
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, InputMap
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, UserInput (Press,Ctrl,Alt,CtrlAlt)
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@ -101,15 +102,16 @@ makeBox mini maxi res = Box3D {
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, resolution = res }
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type Function3D = Point -> Point -> Maybe Point
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data YObject = XYFunc Function3D
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| XYSymFunc Function3D
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data YObject = XYFunc Function3D Box3D
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| XYSymFunc Function3D Box3D
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| Tri [Point3D]
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triangles :: YObject -> Box3D -> [Point3D]
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triangles (XYFunc f) b = getObject3DFromShapeFunction f b
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triangles (XYSymFunc f) b = tris ++ ( reverse $ map (\(P(x,y,z)) -> P (x,y,-z)) tris )
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triangles :: YObject -> [Point3D]
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triangles (XYFunc f b) = getObject3DFromShapeFunction f b
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triangles (XYSymFunc f b) = tris ++
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( reverse $ map (\(P(x,y,z)) -> P (x,y,-z)) tris )
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where tris = getObject3DFromShapeFunction f b
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triangles (Tri tri) _ = tri
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triangles (Tri tri) = tri
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-- | We decalre the input map type we need here
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-- | It is our API
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@ -297,7 +299,7 @@ drawObject shape = do
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-- solarized base3 color
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-- color $ Color3 (0.988::Point) (0.96::Point) (0.886::Point)
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color $ hexColor "#fdf6e3"
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drawTriangles (triangles shape unityBox)
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drawTriangles (triangles shape)
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where
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drawTriangles tri@(p0:p1:p2:points) = do
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normal $ toGLNormal3 trinorm
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