441d09c4a7
- Copy documentation from elm-lang.org (dev branch) to .elm files in libraries folder - Added TODO's for stuff that was not found in 0.8 version - Added Review TODO in json.elm
123 lines
5.6 KiB
Elm
123 lines
5.6 KiB
Elm
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-- The library for general signal manipulation. Some useful functions for
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-- working with time (e.g. setting FPS) and combining signals and time (e.g.
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-- delaying updates, getting timestamps) can be found in the
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-- [`Time`](/docs/Signal/Time.elm) library.
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--
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-- Note: There are lift functions up to `lift8`.
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module Signal where
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import Native.Signal as Native
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-- Create a constant signal that never changes.
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constant : a -> Signal a
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-- Transform a signal with a given function.
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lift : (a -> b) -> Signal a -> Signal b
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-- Combine two signals with a given function.
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lift2 : (a -> b -> c) -> Signal a -> Signal b -> Signal c
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-- Combine three signals with a given function.
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lift3 : (a -> b -> c -> d) -> Signal a -> Signal b -> Signal c -> Signal d
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lift4 : (a -> b -> c -> d -> e) -> Signal a -> Signal b -> Signal c -> Signal d -> Signal e
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lift5 : (a -> b -> c -> d -> e -> f) -> Signal a -> Signal b -> Signal c -> Signal d -> Signal e -> Signal f
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lift6 : (a -> b -> c -> d -> e -> f -> g) -> Signal a -> Signal b -> Signal c -> Signal d -> Signal e -> Signal f -> Signal g
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lift7 : (a -> b -> c -> d -> e -> f -> g -> h) -> Signal a -> Signal b -> Signal c -> Signal d -> Signal e -> Signal f -> Signal g -> Signal h
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lift8 : (a -> b -> c -> d -> e -> f -> g -> h -> i) -> Signal a -> Signal b -> Signal c -> Signal d -> Signal e -> Signal f -> Signal g -> Signal h -> Signal i
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-- Create a past-dependent signal. Each value given on the input signal will
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-- be accumulated, producing a new output value.
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--
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-- For instance, `(foldp (\\t acc -> acc + 1) 0 (Time.every second))` increments every second.
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foldp : (a -> b -> b) -> b -> Signal a -> Signal b
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-- Merge two signals into one, biased towards the first signal if both signals
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-- update at the same time.
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merge : Signal a -> Signal a -> Signal a
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-- Merge many signals into one, biased towards the left-most signal if multiple
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-- signals update simultaneously.
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merges : [Signal a] -> Signal a
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-- Merge two signals into one, but distinguishing the values by marking the first
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-- signal as `Left` and the second signal as `Right`. This allows you to easily
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-- fold over non-homogeneous inputs.
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mergeEither : Signal a -> Signal b -> Signal (Either a b)
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-- Count the number of events that have occured.
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count : Signal a -> Signal Int
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-- Count the number of events that have occured that satisfy a given predicate.
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countIf : (a -> Bool) -> Signal a -> Signal Int
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-- Keep only events that satisfy the given predicate. Elm does not allow
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-- undefined signals, so a base case must be provided in case the predicate is
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-- never satisfied.
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keepIf : (a -> Bool) -> a -> Signal a -> Signal a
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-- Drop events that satisfy the given predicate. Elm does not allow undefined
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-- signals, so a base case must be provided in case the predicate is never
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-- satisfied.
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dropIf : (a -> Bool) -> a -> Signal a -> Signal a
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-- Keep events only when the first signal is true. When the first signal becomes
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-- true, the most recent value of the second signal will be propagated. Until
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-- the first signal becomes false again, all events will be propagated. Elm does
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-- not allow undefined signals, so a base case must be provided in case the first
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-- signal is never true.
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keepWhen : Signal Bool -> a -> Signal a -> Signal a
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-- Drop events when the first signal is true. When the first signal becomes false,
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-- the most recent value of the second signal will be propagated. Until the first
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-- signal becomes true again, all events will be propagated. Elm does not allow
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-- undefined signals, so a base case must be provided in case the first signal is
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-- always true.
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dropWhen : Signal Bool -> a -> Signal a -> Signal a
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-- Drop sequential repeated values. For example, if a signal produces the
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-- sequence `[1,1,2,2,1]`, it becomes `[1,2,1]` by dropping the values that
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-- are the same as the previous value.
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dropRepeats : Signal a -> Signal a
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-- Sample from the second input every time an event occurs on the first input.
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-- For example, `(sampleOn clicks (every second))` will give the approximate
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-- time of the latest click.
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sampleOn : Signal a -> Signal b -> Signal b
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-- Add a timestamp to any signal. Timestamps increase monotonically. Each timestamp is
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-- related to a specfic event, so `Mouse.x` and `Mouse.y` will always have the same
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-- timestamp because they both rely on the same underlying event.
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timestamp : Signal a -> Signal (Time, a)
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-- Delay a signal by a certain amount of time. So `(delay second Mouse.clicks)`
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-- will update one second later than any mouse click.
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delay : Time -> Signal a -> Signal a
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{-- TODO: only found in docs
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, ("average", "Int -> Signal Number -> Signal Float", [markdown|
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Takes an integer `n` and a signal of numbers. Computes the running
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average of the signal over the last `n` events.
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So `(average 20 (fps 40))` would be the average time between the frames for
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the last 20 frames.|])
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, ("foldp1", "(a -> a -> a) -> Signal a -> Signal a", [markdown|
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Create a past-dependent signal. The first value on the signal is used
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as the base case.|])
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, ("foldp'", "(a -> b -> b) -> (a -> b) -> Signal a -> Signal b", [markdown|
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Just like foldp, but instead of a base case, you provide a function to be
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applied to the first value, creating the base case.|])
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[ ("(<~)", "(a -> b) -> Signal a -> Signal b", [markdown|
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An alias for `lift`. A prettier way to apply a
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function to the current value of a signal.|])
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, ("(~)", "Signal (a -> b) -> Signal a -> Signal b", [markdown|
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Signal application. This takes two signals, holding a function and
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a value. It applies the current function to the current value.
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So the following expressions are equivalent:
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scene <~ Mouse.x ~ Mouse.y
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lift2 scene Mouse.x Mouse.y|])
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--}
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