d53cecf3ba
Planning on having the compiler crawl through to determine dependencies, then compile everything in an appropriate order. This will also let me print out compiler progress in a reasonable order.
40 lines
1.1 KiB
Elm
40 lines
1.1 KiB
Elm
-- These are nicely curated inputs from the keyboard. See the
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-- [Keyboard.Raw library](/docs/Signal/KeyboardRaw.elm) for a
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-- lower-level interface that will let you define more complicated behavior.
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module Keyboard where
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import Native.Keyboard
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type KeyCode = Int
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-- A signal of records indicating which arrow keys are pressed.
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--
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-- `{ x = 0, y = 0 }` when pressing no arrows.
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-- `{ x =-1, y = 0 }` when pressing the left arrow.
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-- `{ x = 1, y = 1 }` when pressing the up and right arrows.
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-- `{ x = 0, y =-1 }` when pressing the down, left, and right arrows.
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arrows : Signal { x:Int, y:Int }
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arrows = Native.Keyboard.dir 37 39 38 40
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-- Just like the arrows signal, but this uses keys w, a, s, and d,
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-- which are common controls for many computer games.
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wasd : Signal { x:Int, y:Int }
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wasd = Native.Keyboard.dir 65 68 87 83
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isDown : KeyCode -> Signal Bool
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isDown = Native.Keyboard.isDown
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-- Whether the shift key is pressed.
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shift : Signal Bool
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shift = Native.Keyboard.isDown 16
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-- Whether the control key is pressed.
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ctrl : Signal Bool
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ctrl = Native.Keyboard.isDown 17
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-- Whether the space key is pressed.
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space : Signal Bool
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space = Native.Keyboard.isDown 32
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