Elm.Random = function() { var inRange = function(min) { return function(max) { return Elm.Signal.constant(Math.floor(Math.random() * (max-min+1)) + min); }; }; var randomize = function(min) { return function(max) { return function(signal) { function f(x) { return Math.floor(Math.random() * (max-min+1)) + min; } return Elm.Signal.lift(f)(signal); }; }; }; return { inRange:inRange, randomize:randomize }; }();