module Random where {-| Since the core of Elm is pure, randomness must be handled via signals. # Random Numbers @docs range, float -} import Signal (Signal) import Native.Random {-| Given a range from low to high and a signal of values, this produces a new signal that changes whenever the input signal changes. The new values are random number between 'low' and 'high' inclusive. -} range : Int -> Int -> Signal a -> Signal Int range = Native.Random.range {-| Produces a new signal that changes whenever the input signal changes. The new values are random numbers in [0..1). -} float : Signal a -> Signal Float float = Native.Random.flt