Elm.Keyboard = { Raw : function() { var keysDown = Elm.Signal.constant(["Nil"]); var charPressed = Elm.Signal.constant(["Nothing"]); function remove(x,xs) { if (xs[0] === "Nil") return xs; if (xs[1] === x) return xs[2]; return ["Cons", xs[1], remove(x,xs[2])]; } function has(x,xs) { while (xs[0] !== "Nil") { if (xs[1] === x) return true; xs = xs[2]; } return false; } Value.addListener(document, 'keydown', function(e) { if (has(e.keyCode, keysDown.value)) return; var hasListener = Dispatcher.notify(keysDown.id, ["Cons", e.keyCode, keysDown.value]); if (!hasListener) this.removeEventListener('keydown',arguments.callee,false); }); Value.addListener(document, 'keyup', function(e) { var codes = remove(e.keyCode, keysDown.value); var hasListener = Dispatcher.notify(keysDown.id, codes); if (!hasListener) this.removeEventListener('keyup',arguments.callee,false); }); Value.addListener(window, 'blur', function(e) { var hasListener = Dispatcher.notify(keysDown.id, ["Nil"]); if (!hasListener) this.removeEventListener('blur',arguments.callee,false); }); Value.addListener(document, 'keypress', function(e) { var hasListener = Dispatcher.notify(charPressed.id, ["Just",e.charCode || e.keyCode]); Dispatcher.notify(charPressed.id, ["Nothing"]); if (!hasListener) this.removeEventListener('keypress',arguments.callee,false); }); return {keysDown:keysDown, charPressed:charPressed}; }() }; /*! Keyboard These are nicely curated inputs from the keyboard. See the [Keyboard.Raw library](/docs/Signal/KeyboardRaw.elm) for a lower-level interface that will let you define more complicated behavior. !*/ function nativeKeyboard(elm) { 'use strict'; function keySignal(f) { var signal = Elm.Signal.lift(f)(Elm.Keyboard.Raw.keysDown); Elm.Keyboard.Raw.keysDown.defaultNumberOfKids += 1; signal.defaultNumberOfKids = 0; return signal; } function dir(up) { return function(down) { return function(left) { return function(right) { function f(ks) { var x = 0, y = 0; while (ks.ctor == "Cons") { switch (ks._0) { case left : --x; break; case right: ++x; break; case up : ++y; break; case down : --y; break; } ks = ks._1; } return { _:{}, x:x, y:y }; } return keySignal(f); }}} } function is(key) { function f(ks) { while (ks.ctor == "Cons") { if (key == ks._0) return true; ks = ks._1; } return false; } return keySignal(f); } elm.Native.Keyboard = { isDown:is, dir:dir }; }