module Collage where data Path = Path [(Float,Float)] path = Path segment p1 p2 = Path [p1,p2] data Shape = Shape [(Float,Float)] polygon = Shape rect w h = polygon [ (0-w/2,0-h/2), (0-w/2,h/2), (w/2,h/2), (w/2,0-h/2) ] oval w h = let n = 50 f i = (w/2 * cos (2*pi/n * i), h/2 * sin (2*pi/n * i)) in Shape $ map f [0..n-1] circle r = oval (2*r) (2*r) ngon n r = let m = toFloat n f i = ( r * cos (2*pi/m * i), r * sin (2*pi/m * i)) in Shape $ map f [0..n-1] data Transform = Rotate Float | Move Float Float | Scale Float Float | Transform Float Float Float Float Float Float data Form = Form [Transform] BasicForm data LineCap = Butt | Round | Square data LineJoin = Round | Bevel | Miter data FillStyle = NoFill | Solid Color | Texture String | LinearGradient [(Float,Color)] (Float,Float) (Float,Float) | RadialGradient [(Float,Color)] (Float,Float) Float (Float,Float) Float -- dash pattern, dash offset, line width, cap, join, miter limit, fill style type LineStyle = { width : Float, cap : LineCap, join : LineJoin, miterLimit : Float, fillStyle : FillStyle, dashing : [Int], dashOffset : Int } data BasicForm = FLine LineStyle Line | FShape LineStyle FillStyle Shape | FImage Int Int Int Int String | FElement Element | FGroup [Form] setFillStyle fs form = case form of FLine ls _ ln -> FLine ls fs ln FShape ls _ shp -> FLine ls fs shp _ -> form noFill = setFillStyle NoFill fillColor clr = setFillStyle (Solid clr) texture src = setFillStyle (Texture src) linearGradient stops start end = setFillStyle (LinearGradient stops start end) radialGradient stops innerP innerR outerP outerR = setFillStyle (RadialGradient stops innerP innerR outerP outerR) plain = { width=1, cap=Butt, join=Miter, miterLimit=10, fillStyle=..., dashing=[], dashOffset=0 } solid c = Form [] . FLine c dotted c = Form [] . FLine c dashed c = Form [] . FLine c lineStyle = Form [] . FLine filled clr shp = Form [] (FShape shp) outlined clr shp = Form [] (FShape shp) customOutline pattern clr (Shape ps pos) = Form [] (FShape (CustomOutline pattern) clr (Shape ps pos)) textured src (Shape ps pos) = Form [] (FShape (Textured src) black (Shape ps pos)) fromLine = FLine fromShape = FShape fromElement = FElement sprite w h pos src = Form 0 1 pos (FImage w h src) toForm pos e = Form 0 1 pos (FElement e) addTransform t (Form ts form) = Form (t:ts) form rotateRad rad = addTransform $ Rotate rad rotateDeg deg = addTransform $ Rotate (pi * deg / 180) rotate rot = addTransform $ Rotate (2 * pi * rot) scale s = addTransform (Scale s s) scaleX s = addTransform (Scale s 1) scaleY s = addTransform (Scale 1 s) move x y = addTransform (Move x y) moveX x = addTransform (Move x 0) moveY y = addTransform (Move 0 y) transform a b c d e f = addTransform (Transform a b c d e f)