Elm.Native.Mouse = function(elm) { 'use strict'; elm.Native = elm.Native || {}; if (elm.Native.Mouse) return elm.Native.Mouse; var Signal = Elm.Signal(elm); var Utils = Elm.Native.Utils(elm); var position = Signal.constant(Utils.Tuple2(0,0)); position.defaultNumberOfKids = 2; // do not move x and y into Elm. By setting their default number // of kids, it is possible to detatch the mouse listeners if // they are not needed. var x = A2( Signal.lift, function(p){return p._0}, position); x.defaultNumberOfKids = 0; var y = A2( Signal.lift, function(p){return p._1}, position); y.defaultNumberOfKids = 0; var isDown = Signal.constant(false); var isClicked = Signal.constant(false); var clicks = Signal.constant(Utils.Tuple0); function getXY(e) { var posx = 0; var posy = 0; if (!e) e = window.event; if (e.pageX || e.pageY) { posx = e.pageX; posy = e.pageY; } else if (e.clientX || e.clientY) { posx = e.clientX + document.body.scrollLeft + document.documentElement.scrollLeft; posy = e.clientY + document.body.scrollTop + document.documentElement.scrollTop; } return Utils.Tuple2(posx-elm.node.offsetX, posy-elm.node.offsetY); } var node = elm.display === ElmRuntime.Display.FULLSCREEN ? document : elm.node; function click(e) { var hasListener1 = elm.notify(isClicked.id, true); var hasListener2 = elm.notify(clicks.id, Utils.Tuple0); elm.notify(isClicked.id, false); if (!hasListener1 && !hasListener2) node.removeEventListener('click', click); } function down(e) { var hasListener = elm.notify(isDown.id, true); if (!hasListener) node.removeEventListener('mousedown', down); } function up(e) { var hasListener = elm.notify(isDown.id, false); if (!hasListener) node.removeEventListener('mouseup', up); } function move(e) { var hasListener = elm.notify(position.id, getXY(e)); if (!hasListener) node.removeEventListener('mousemove', move); } node.addEventListener('click' , click); node.addEventListener('mousedown', down); node.addEventListener('mouseup' , up); node.addEventListener('mousemove', move); return elm.Native.Mouse = { position: position, x:x, y:y, isClicked: isClicked, isDown: isDown, clicks: clicks }; };