module Graphics.Collage where import open Basics import List import Either (Either, Left, Right) import Matrix2D (Matrix2D, identity) import Native.Graphics.Collage import Graphics.Element (Element, Three, Pos, ElementPrim, Properties) import Color (Color, black, Gradient) import Maybe (Maybe) import JavaScript (JSString) type Form = { theta : Float, scale : Float, x : Float, y : Float, alpha : Float, form : BasicForm } data FillStyle = Solid Color | Texture String | Grad Gradient -- The shape of the ends of a line. data LineCap = Flat | Round | Padded -- The shape of the “joints” of a line, where each line segment -- meets. `Sharp` takes an argument to limit the length of the joint. This -- defaults to 10. data LineJoin = Smooth | Sharp Float | Clipped -- All of the attributes of a line style. This lets you build up a line style -- however you want. You can also update existing line styles with record updates. type LineStyle = { color : Color, width : Float, cap : LineCap, join : LineJoin, dashing : [Int], dashOffset : Int } -- The default line style, which is solid black with flat caps and sharp joints. -- You can use record updates to build the line style you -- want. For example, to make a thicker line, you could say: -- -- { defaultLine | width <- 10 } defaultLine : LineStyle defaultLine = { color = black, width = 1, cap = Flat, join = Sharp 10, dashing = [], dashOffset = 0 } -- Create a solid line style with a given color. solid : Color -> LineStyle solid clr = { defaultLine | color <- clr } -- Create a dashed line style with a given color. Dashing equals `[8,4]`. dashed : Color -> LineStyle dashed clr = { defaultLine | color <- clr, dashing <- [8,4] } -- Create a dotted line style with a given color. Dashing equals `[3,3]`. dotted : Color -> LineStyle dotted clr = { defaultLine | color <- clr, dashing <- [3,3] } data BasicForm = FPath LineStyle Path | FShape (Either LineStyle FillStyle) Shape | FImage Int Int (Int,Int) String | FElement Element | FGroup Matrix2D [Form] form : BasicForm -> Form form f = { theta=0, scale=1, x=0, y=0, alpha=1, form=f } fill style shape = form (FShape (Right style) shape) -- Create a filled in shape. filled : Color -> Shape -> Form filled color shape = fill (Solid color) shape -- Create a textured shape. The texture is described by some url and is -- tiled to fill the entire shape. textured : String -> Shape -> Form textured src shape = fill (Texture src) shape -- Fill a shape with a [gradient](/docs/Color.elm#linear). gradient : Gradient -> Shape -> Form gradient grad shape = fill (Grad grad) shape -- Outline a shape with a given line style. outlined : LineStyle -> Shape -> Form outlined style shape = form (FShape (Left style) shape) -- Trace a path with a given line style. traced : LineStyle -> Path -> Form traced style path = form (FPath style path) -- Create a sprite from a sprite sheet. It cuts out a rectangle -- at a given position. sprite : Int -> Int -> (Int,Int) -> String -> Form sprite w h pos src = form (FImage w h pos src) -- Turn any `Element` into a `Form`. This lets you use text, gifs, and video -- in your collage. This means you can move, rotate, and scale -- an `Element` however you want. toForm : Element -> Form toForm e = form (FElement e) -- Flatten many forms into a single `Form`. This lets you move and rotate them -- as a single unit, making it possible to build small, modular components. group : [Form] -> Form group fs = form (FGroup identity fs) -- Flatten many forms into a single `Form` and then apply a matrix -- transformation. groupTransform : Matrix2D -> [Form] -> Form groupTransform matrix fs = form (FGroup matrix fs) -- Rotate a form by a given angle. Rotate takes standard Elm angles (radians) -- and turns things counterclockwise. So to turn `form` 30° to the left -- you would say, `(rotate (degrees 30) form)`. rotate : Float -> Form -> Form rotate t f = { f | theta <- f.theta + t } -- Scale a form by a given factor. Scaling by 2 doubles the size. scale : Float -> Form -> Form scale s f = { f | scale <- f.scale * s } -- Move a form by the given amount. This is a relative translation so -- `(move (10,10) form)` would move `form` ten pixels up and ten pixels to the -- right. move : (Float,Float) -> Form -> Form move (x,y) f = { f | x <- f.x + x, y <- f.y + y } -- Move a shape in the x direction. This is relative so `(moveX 10 form)` moves -- `form` 10 pixels to the right. moveX : Float -> Form -> Form moveX x f = { f | x <- f.x + x } -- Move a shape in the y direction. This is relative so `(moveY 10 form)` moves -- `form` upwards by 10 pixels. moveY : Float -> Form -> Form moveY y f = { f | y <- f.y + y } -- Set the alpha of a `Form`. The default is 1, and 0 is totally transparent. alpha : Float -> Form -> Form alpha a f = { f | alpha <- a } -- A collage is a collection of 2D forms. There are no strict positioning -- relationships between forms, so you are free to do all kinds of 2D graphics. collage : Int -> Int -> [Form] -> Element collage = Native.Graphics.Collage.collage type Path = [(Float,Float)] -- Create a path that follows a sequence of points. path : [(Float,Float)] -> Path path ps = ps -- Create a path along a given line segment. segment : (Float,Float) -> (Float,Float) -> Path segment p1 p2 = [p1,p2] type Shape = [(Float,Float)] -- Create an arbitrary polygon by specifying its corners in order. -- `polygon` will automatically close all shapes, so the given list -- of points does not need to start and end with the same position. polygon : [(Float,Float)] -> Shape polygon points = points -- A rectangle with a given width and height. rect : Float -> Float -> Shape rect w h = let hw = w/2 hh = h/2 in [ (0-hw,0-hh), (0-hw,hh), (hw,hh), (hw,0-hh) ] -- A square with a given edge length. square : Float -> Shape square n = rect n n -- An oval with a given width and height. oval : Float -> Float -> Shape oval w h = let n = 50 t = 2 * pi / n hw = w/2 hh = h/2 f i = (hw * cos (t*i), hh * sin (t*i)) in List.map f [0..n-1] -- A circle with a given radius. circle : Float -> Shape circle r = oval (2*r) (2*r) -- A regular polygon with N sides. The first argument specifies the number -- of sides and the second is the radius. So to create a pentagon with radius -- 30 you would say: -- -- ngon 5 30 ngon : Int -> Float -> Shape ngon n r = let m = toFloat n t = 2 * pi / m f i = ( r * cos (t*i), r * sin (t*i) ) in List.map f [0..m-1]