-- This is an early version of the touch library. It will likely grow to -- include gestures that would be useful for both games and web-pages. module Touch where import Native.Touch as T -- Every `Touch` has `xy` coordinates. It also has an identifier `id` to -- distinguish one touch from another. -- -- A touch also keeps info about the intial point and time of contact: -- `x0`, `y0`, and `t0`. This helps compute more complicated gestures -- like taps, drags, and swipes which need to know about timing or direction. type Touch = { x:Int, y:Int, id:Int, x0:Int, y0:Int, t0:Time } -- A list of ongoing touches. touches : Signal [Touch] -- The last position that was tapped. Default value is `{x=0,y=0}`. -- Updates whenever the user taps the screen. taps : Signal { x:Int, y:Int }