Fix Automaton library to match PLDI paper.

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evancz 2013-03-27 18:56:30 -07:00
parent ecaa5bdb29
commit a66a4b1fab

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@ -4,54 +4,60 @@
-- it can be used. -- it can be used.
module Automaton where module Automaton where
data Automaton a b = Automaton (a -> (b, Automaton a b)) data Automaton a b = Step (a -> (Automaton a b, b))
-- Run an automaton on a given signal. The automaton takes in ‘a’ values and returns ‘b’ values. The automaton steps forward whenever the input signal updates. -- Run an automaton on a given signal. The automaton steps forward
run : Automaton a b -> Signal a -> Signal b -- whenever the input signal updates.
run (Automaton m0) input = run : Automaton a b -> b -> Signal a -> Signal b
lift fst $ foldp' (\a (b, Automaton m) -> m a) m0 input run (Step f) base inputs =
let step a (Step f, _) = f a
in lift snd $ foldp step base inputs
-- Step an automaton forward once with a given input. -- Step an automaton forward once with a given input.
step : Automaton a b -> a -> (b, Automaton a b) step : a -> Automaton a b -> (Automaton a b, b)
step (Automaton m) a = m a step a (Step f) = f a
-- Compose two automatons, chaining them together. -- Compose two automatons, chaining them together.
(>>>) : Automaton a b -> Automaton b c -> Automaton a c (>>>) : Automaton a b -> Automaton b c -> Automaton a c
a1 >>> a2 = f >>> g =
let Automaton m1 = a1 Step (\a -> let (f', b) = step a f
Automaton m2 = a2 (g', c) = step b g
in Automaton (\a -> let (b,m1') = m1 a in (f' >>> g', c))
(c,m2') = m2 b
in (c, m1' >>> m2'))
-- Compose two automatons, chaining them together. -- Compose two automatons, chaining them together.
(<<<) : Automaton b c -> Automaton a b -> Automaton a c (<<<) : Automaton b c -> Automaton a b -> Automaton a c
a2 <<< a1 = a1 >>> a2 g <<< f = f >>> g
-- Combine a list of automatons into a single automaton that produces a list. -- Combine a list of automatons into a single automaton that produces a list.
combine : [Automaton a b] -> Automaton a [b] combine : [Automaton a b] -> Automaton a [b]
combine autos = combine autos =
Automaton (\a -> let (bs,autos') = unzip $ map (\(Automaton m) -> m a) autos in Step (\a -> let (autos', bs) = unzip $ map (step a) autos
(bs, combine autos')) in (combine autos', bs))
-- Create an automaton with no memory. It just applies the given function to every input. -- Create an automaton with no memory. It just applies the given function to
-- every input.
pure : (a -> b) -> Automaton a b pure : (a -> b) -> Automaton a b
pure f = Automaton (\x -> (f x, pure f)) pure f = Step (\x -> (pure f, f x))
-- Create an automaton with no memory. It just applies the given function to every input. -- Create an automaton with state. Requires an initial state and a step
-- function to step the state forward.
init : b -> (a -> b -> b) -> Automaton a b init : b -> (a -> b -> b) -> Automaton a b
init s step = Automaton (\a -> let s' = step a s in (s', init s' step)) init s f = Step (\x -> let s' = f x s
in (init s' f, s'))
-- Create an automaton with hidden state. Requires an initial state and a step function to step the state forward and produce an output. -- Create an automaton with hidden state. Requires an initial state and a
init' : s -> (a -> s -> (b,s)) -> Automaton a b -- step function to step the state forward and produce an output.
init' s step = Automaton (\a -> let (b,s') = step a s in (b , init' s' step)) init' : s -> (a -> s -> (s,b)) -> Automaton a b
init' s f = Step (\x -> let (s',out) = f x s
in (init' s' f, out))
-- Count the number of steps taken. -- Count the number of steps taken.
count : Automaton a Int count : Automaton a Int
count = init 0 (\_ c -> c + 1) count = init 0 (\_ c -> c + 1)
{-- TODO(evancz): move this code to the Form library so people can find it.
data DragState = Listen | Ignore | DragFrom (Int,Int) data DragState = Listen | Ignore | DragFrom (Int,Int)
vecSub (x1,y1) (x2,y2) = (x1-x2,y1-y2) vecSub (x1,y1) (x2,y2) = (x1-x2,y1-y2)
@ -71,15 +77,15 @@ stepDrag (press,pos) (ds,form) =
-- Create a draggable form that can be dynamically created and added to a scene. -- Create a draggable form that can be dynamically created and added to a scene.
draggable : Form -> Automaton (Bool,(Int,Int)) Form draggable : Form -> Automaton (Bool,(Int,Int)) Form
draggable form = init' (Listen,form) stepDrag draggable form = init' (Listen,form) stepDrag
--}
{-- TODO(evancz): See the following papers for ideas on how to make this
{--- See the following papers for ideas on how to make this faster: library faster and better:
- Functional Reactive Programming, Continued - Functional Reactive Programming, Continued
- Causal commutative arrows and their optimization - Causal commutative arrows and their optimization
Speeding things up is a really low priority. Language features and Speeding things up is a really low priority. Language features and
libraries with nice APIs and are way more important! libraries with nice APIs and are way more important!
--} --}