Merge pull request #391 from ivanov/typos

Typos
This commit is contained in:
Evan Czaplicki 2013-12-17 15:47:32 -08:00
commit 37afd0d6a5
4 changed files with 6 additions and 6 deletions

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@ -332,7 +332,7 @@ curry : ((a,b) -> c) -> a -> b -> c
curry f a b = f (a,b)
{-| Change how arguments are passed to a function.
This combines two arguments into a sigle pair.
This combines two arguments into a single pair.
-}
uncurry : (a -> b -> c) -> (a,b) -> c
uncurry f (a,b) = f a b

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@ -108,7 +108,7 @@ color c e = let p = e.props in
{-| Create an `Element` with a tag. This lets you link directly to it.
The element `(tag "all-about-badgers" thirdParagraph)` can be reached
with a link lik this: `/facts-about-animals.elm#all-about-badgers`
with a link like this: `/facts-about-animals.elm#all-about-badgers`
-}
tag : String -> Element -> Element
tag name e = let p = e.props in

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@ -113,7 +113,7 @@ hoverables : a -> { events : Signal a,
hoverable : (Bool -> a) -> Element -> Element }
hoverables = Native.Graphics.Input.hoverables
{-| Detect when the mouse is hovering over a specifici `Element`. -}
{-| Detect when the mouse is hovering over a specific `Element`. -}
hoverable : Element -> (Element, Signal Bool)
hoverable elem =
let pool = hoverables False

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@ -3,7 +3,7 @@ module Signal where
`lift8` and infix lift operators `<~` and `~`, combinations, filters, and
past-dependence.
Signals are time-varying values. Lifted functions are reevaluated whenver any of
Signals are time-varying values. Lifted functions are reevaluated whenever any of
their input signals has an event. Signal events may be of the same value as the
previous value of the signal. Such signals are useful for timing and
past-dependence.
@ -95,11 +95,11 @@ combine = foldr (Native.Signal.lift2 (::)) (Native.Signal.constant [])
-- fold over non-homogeneous inputs.
-- mergeEither : Signal a -> Signal b -> Signal (Either a b)
{-| Count the number of events that have occured. -}
{-| Count the number of events that have occurred. -}
count : Signal a -> Signal Int
count = Native.Signal.count
{-| Count the number of events that have occured that satisfy a given predicate.
{-| Count the number of events that have occurred that satisfy a given predicate.
-}
countIf : (a -> Bool) -> Signal a -> Signal Int
countIf = Native.Signal.countIf