elm/libraries/Transform2D.elm

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module Transform2D where
import Native.Transform2D
data Transform2D = Transform2D
-- Create an identity transform. Transforming by the identity does
-- not change anything, but it can come in handy as a default or
-- base case.
--
-- / 1 0 \\
-- \\ 0 1 /
identity : Transform2D
identity = Native.Transform2D.identity
-- Creates an arbitrary transformation matrix. This lets you create scales,
-- shears, reflections, translations, or any other 2D transform.
--
-- matrix a b c d dx dy
--
-- / a b \\
-- \\ c d /
--
-- And `dx` and `dy` are the translation values.
matrix : Float -> Float -> Float -> Float -> Float -> Float -> Transform2D
matrix = Native.Transform2D.matrix
-- Creates a [rotation matrix](http://en.wikipedia.org/wiki/Rotation_matrix).
-- Given an angle t, it creates a counterclockwise rotation matrix:
--
-- / cos t -sin t \\
-- \\ sin t cos t /
rotation : Float -> Transform2D
rotation = Native.Transform2D.rotation
-- Multiplies two transforms together:
--
-- multiply a b
--
-- / a11 a12 \\ . / b11 b12 \\
-- \\ a21 a22 / \\ b21 b22 /
multiply : Transform2D -> Transform2D -> Transform2D
multiply = Native.Transform2D.multiply