elm/libraries/Touch.elm

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module Touch where
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{-| This is an early version of the touch library. It will likely grow to
include gestures that would be useful for both games and web-pages.
# Touches
@docs touches
# Gestures
@docs taps
-}
import Signal (Signal)
import Native.Touch
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import Time (Time)
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{-|
Every `Touch` has `xy` coordinates. It also has an identifier `id` to
distinguish one touch from another.
A touch also keeps info about the initial point and time of contact:
`x0`, `y0`, and `t0`. This helps compute more complicated gestures
like taps, drags, and swipes which need to know about timing or direction.
type Touch = { x:Int, y:Int, id:Int, x0:Int, y0:Int, t0:Time }
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-}
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{-| A list of ongoing touches. -}
touches : Signal [Touch]
touches = Native.Touch.touches
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{-| The last position that was tapped. Default value is `{x=0,y=0}`.
Updates whenever the user taps the screen.
-}
taps : Signal { x:Int, y:Int }
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taps = Native.Touch.taps