elm/libraries/Transform2D.elm

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module Transform2D where
{-| A library for performing [2D matrix transformations](http://en.wikipedia.org/wiki/Transformation_matrix#Affine_transformations).
It is used primarily with the `groupTransform` function from `Graphics.Collage` and
allows you to do things like rotation, scaling, translation, shearing, and reflection.
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# Basic Transforms
@docs identity, matrix, rotation
# Multiplication
@docs multiply
-}
import Native.Transform2D
data Transform2D = Transform2D
{-| Create an identity transform. Transforming by the identity does
not change anything, but it can come in handy as a default or
base case.
/ 1 0 \
\ 0 1 /
-}
identity : Transform2D
identity = Native.Transform2D.identity
{-| Creates a transformation matrix. This lets you create transforms
such as scales, shears, reflections, and translations.
matrix a b c d dx dy
/ a b \
\ c d /
And `dx` and `dy` are the translation values.
-}
matrix : Float -> Float -> Float -> Float -> Float -> Float -> Transform2D
matrix = Native.Transform2D.matrix
{-| Creates a [rotation matrix](http://en.wikipedia.org/wiki/Rotation_matrix).
Given an angle t, it creates a counterclockwise rotation matrix:
/ cos t -sin t \
\ sin t cos t /
-}
rotation : Float -> Transform2D
rotation = Native.Transform2D.rotation
translation : Float -> Float -> Transform2D
translation = Native.Transform2D.translation
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{-| Creates a transformation for horizontal scaling -}
scaleX : Float -> Transform2D
scaleX x = matrix x 0 0 1 0 0
{-| Creates a transformation for vertical scaling -}
scaleY : Float -> Transform2D
scaleY y = matrix y 0 0 1 0 0
{-| Multiplies two transforms together:
multiply a b
/ a11 a12 \ . / b11 b12 \
\ a21 a22 / \ b21 b22 /
-}
multiply : Transform2D -> Transform2D -> Transform2D
multiply = Native.Transform2D.multiply