elm/libraries/Graphics/Collage.elm

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module Graphics.Collage where
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import open Basics
import List
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import Either (Either, Left, Right)
import Matrix2D (Matrix2D, identity)
import Native.Graphics.Collage
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import Graphics.Element (Element, Three, Pos, ElementPrim, Properties)
import Color (Color, black, Gradient)
import Maybe (Maybe)
import JavaScript (JSString)
type Form = {
theta : Float,
scale : Float,
x : Float,
y : Float,
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alpha : Float,
form : BasicForm
}
data FillStyle
= Solid Color
| Texture String
| Grad Gradient
-- The shape of the ends of a line.
data LineCap = Flat | Round | Padded
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-- The shape of the “joints” of a line, where each line segment
-- meets. `Sharp` takes an argument to limit the length of the joint. This
-- defaults to 10.
data LineJoin = Smooth | Sharp Float | Clipped
-- All of the attributes of a line style. This lets you build up a line style
-- however you want. You can also update existing line styles with record updates.
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type LineStyle = {
color : Color,
width : Float,
cap : LineCap,
join : LineJoin,
dashing : [Int],
dashOffset : Int
}
-- The default line style, which is solid black with flat caps and sharp joints.
-- You can use record updates to build the line style you
-- want. For example, to make a thicker line, you could say:
--
-- { defaultLine | width <- 10 }
defaultLine : LineStyle
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defaultLine = {
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color = black,
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width = 1,
cap = Flat,
join = Sharp 10,
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dashing = [],
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dashOffset = 0
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}
-- Create a solid line style with a given color.
solid : Color -> LineStyle
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solid clr = { defaultLine | color <- clr }
-- Create a dashed line style with a given color. Dashing equals `[8,4]`.
dashed : Color -> LineStyle
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dashed clr = { defaultLine | color <- clr, dashing <- [8,4] }
-- Create a dotted line style with a given color. Dashing equals `[3,3]`.
dotted : Color -> LineStyle
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dotted clr = { defaultLine | color <- clr, dashing <- [3,3] }
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data BasicForm
= FPath LineStyle Path
| FShape (Either LineStyle FillStyle) Shape
| FImage Int Int (Int,Int) String
| FElement Element
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| FGroup Matrix2D [Form]
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form : BasicForm -> Form
form f = { theta=0, scale=1, x=0, y=0, alpha=1, form=f }
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fill style shape = form (FShape (Right style) shape)
-- Create a filled in shape.
filled : Color -> Shape -> Form
filled color shape = fill (Solid color) shape
-- Create a textured shape. The texture is described by some url and is
-- tiled to fill the entire shape.
textured : String -> Shape -> Form
textured src shape = fill (Texture src) shape
-- Fill a shape with a [gradient](/docs/Color.elm#linear).
gradient : Gradient -> Shape -> Form
gradient grad shape = fill (Grad grad) shape
-- Outline a shape with a given line style.
outlined : LineStyle -> Shape -> Form
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outlined style shape = form (FShape (Left style) shape)
-- Trace a path with a given line style.
traced : LineStyle -> Path -> Form
traced style path = form (FPath style path)
-- Create a sprite from a sprite sheet. It cuts out a rectangle
-- at a given position.
sprite : Int -> Int -> (Int,Int) -> String -> Form
sprite w h pos src = form (FImage w h pos src)
-- Turn any `Element` into a `Form`. This lets you use text, gifs, and video
-- in your collage. This means you can move, rotate, and scale
-- an `Element` however you want.
toForm : Element -> Form
toForm e = form (FElement e)
-- Flatten many forms into a single `Form`. This lets you move and rotate them
-- as a single unit, making it possible to build small, modular components.
group : [Form] -> Form
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group fs = form (FGroup identity fs)
-- Flatten many forms into a single `Form` and then apply a matrix
-- transformation.
groupTransform : Matrix2D -> [Form] -> Form
groupTransform matrix fs = form (FGroup matrix fs)
-- Rotate a form by a given angle. Rotate takes standard Elm angles (radians)
-- and turns things counterclockwise. So to turn `form` 30&deg; to the left
-- you would say, `(rotate (degrees 30) form)`.
rotate : Float -> Form -> Form
rotate t f = { f | theta <- f.theta + t }
-- Scale a form by a given factor. Scaling by 2 doubles the size.
scale : Float -> Form -> Form
scale s f = { f | scale <- f.scale * s }
-- Move a form by the given amount. This is a relative translation so
-- `(move (10,10) form)` would move `form` ten pixels up and ten pixels to the
-- right.
move : (Float,Float) -> Form -> Form
move (x,y) f = { f | x <- f.x + x, y <- f.y + y }
-- Move a shape in the x direction. This is relative so `(moveX 10 form)` moves
-- `form` 10 pixels to the right.
moveX : Float -> Form -> Form
moveX x f = { f | x <- f.x + x }
-- Move a shape in the y direction. This is relative so `(moveY 10 form)` moves
-- `form` upwards by 10 pixels.
moveY : Float -> Form -> Form
moveY y f = { f | y <- f.y + y }
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-- Set the opacity of a `Form`. The default is 1, and 0 is totally transparent.
opacity : Float -> Form -> Form
opacity a f = { f | alpha <- a }
-- A collage is a collection of 2D forms. There are no strict positioning
-- relationships between forms, so you are free to do all kinds of 2D graphics.
collage : Int -> Int -> [Form] -> Element
collage = Native.Graphics.Collage.collage
type Path = [(Float,Float)]
-- Create a path that follows a sequence of points.
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path : [(Float,Float)] -> Path
path ps = ps
-- Create a path along a given line segment.
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segment : (Float,Float) -> (Float,Float) -> Path
segment p1 p2 = [p1,p2]
type Shape = [(Float,Float)]
-- Create an arbitrary polygon by specifying its corners in order.
-- `polygon` will automatically close all shapes, so the given list
-- of points does not need to start and end with the same position.
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polygon : [(Float,Float)] -> Shape
polygon points = points
-- A rectangle with a given width and height.
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rect : Float -> Float -> Shape
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rect w h = let hw = w/2
hh = h/2
in [ (0-hw,0-hh), (0-hw,hh), (hw,hh), (hw,0-hh) ]
-- A square with a given edge length.
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square : Float -> Shape
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square n = rect n n
-- An oval with a given width and height.
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oval : Float -> Float -> Shape
oval w h =
let n = 50
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t = 2 * pi / n
hw = w/2
hh = h/2
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f i = (hw * cos (t*i), hh * sin (t*i))
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in List.map f [0..n-1]
-- A circle with a given radius.
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circle : Float -> Shape
circle r = oval (2*r) (2*r)
-- A regular polygon with N sides. The first argument specifies the number
-- of sides and the second is the radius. So to create a pentagon with radius
-- 30 you would say:
--
-- ngon 5 30
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ngon : Int -> Float -> Shape
ngon n r =
let m = toFloat n
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t = 2 * pi / m
f i = ( r * cos (t*i), r * sin (t*i) )
in List.map f [0..m-1]