elm/Examples/elm-js/FrameRate/FrameRate.elm

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2012-06-28 17:55:58 +00:00
module FrameRate where
import Data.Maybe (mapMaybe)
import Foreign.JavaScript
import Signal.Keyboard.Raw
import Signal.Input
foreign import jsevent "trigger" (castIntToJSNumber 0)
jsTime :: Signal JSNumber
foreign export jsevent "finished"
done :: Signal JSBool
foreign export jsevent "desiredFPS"
desiredFPS :: Signal JSNumber
desiredFPS = constant (castIntToJSNumber 30)
time = lift castJSNumberToFloat jsTime
-- Calculate FPS based on incoming times.
getFPS ts =
let len = length ts in
if len > 1 then (len-1) / (head ts - last ts) else 0
truncate n = castJSNumberToInt (castFloatToJSNumber $ 100 * n) / 100
fps = lift (truncate . getFPS) (foldp (\t ts -> take 10 (t:ts)) [0] time)
-- Use time and keyboard input to determine the
-- position of the black square.
addVecs (x1,y1) (x2,y2) = (x1+x2, y1+y2)
scaleBy s (x,y) = (x*s, y*s)
addKey k (x,y) =
if k < 37 || k > 40 then (x,y) else
if k `mod` 2 == 1 then (x + k - 38, y)
else (x, y + k - 39)
velocity = lift (foldl addKey (0,0)) keysDown
timestep = lift snd $ foldp (\t1 (t0,d) -> (t1, t1-t0)) (0,0) time
delta = dropIf (\(x,y) -> x == 0 && y == 0) (0,0) $
lift (scaleBy 100) (lift2 scaleBy timestep velocity)
position = foldp addVecs (0,0) delta
-- Display moving square and FPS on screen.
screen pos actual desired =
flow down [ collage 400 400 [ outlined black (rect 40 40 pos) ]
, plainText "Move the square around with the arrow keys."
, text $ toText "Actual frames per second: " ++ show actual
, text $ toText "Desired frames per second: " ++ show desired
]
game = lift3 screen position fps desiredFPS
done = lift (\_ -> castBoolToJSBool True) game
main = game